W01*_*W01 5 sockets networking tcp common-lisp usocket
我正在尝试通过USOCKET发送数据.当数据到达服务器时,服务器应该回复.但是,stream-read(如下定义)仅在数据与其发送的原始数据一起回显时返回数据.例如,如果我发送hello并且服务器回复相同的数据,hello则stream-read返回,但如果服务器回复hi,stream-read则在服务器发送它收到的确切缓冲区之前不会返回.
这是代码:(我在网上找到了大部分代码.)
;; Load USocket
(load #P"/usr/share/common-lisp/source/cl-asdf/asdf.lisp")
(asdf:operate 'asdf:load-op :usocket)
(defun stream-read (stream)
(socket-listen (usocket:socket-stream stream)))
(defun stream-print (string stream)
(write-line string (usocket:socket-stream stream))
(force-output (usocket:socket-stream stream)))
;; Define a stream
(defparameter my-stream
(usocket:socket-connect "127.0.0.1" 6003))
;; Use the stream
(stream-print "random" my-stream)
(print (stream-read my-stream))
Run Code Online (Sandbox Code Playgroud)
至于服务器,我使用了一个略微修改版本的boost阻塞服务器示例.(c ++)完整的代码可以在这里找到:http://www.boost.org/doc/libs/1_53_0/doc/html/boost_asio/example/echo/blocking_tcp_echo_server.cpp
...
void session(socket_ptr sock)
{
try
{
for (;;)
{
char data[max_length];
boost::system::error_code error;
size_t length = sock->read_some(boost::asio::buffer(data), error);
if (error == boost::asio::error::eof)
break; // Connection closed cleanly by peer.
else if (error)
throw boost::system::system_error(error); // Some other error.
std::vector<char> v(data,data+length);
std::string theStr;
for(unsigned int i=0;i<v.size();i++)
{
if(v[i]<32 || v[i]>=0x7f);//Remove non-ascii char
else theStr.insert(theStr.end(),v[i]);
}
std::cout<<"|"<<theStr<<"|"<<std::endl;
boost::asio::write(*sock, boost::asio::buffer(data, length)); //works
boost::asio::write(*sock, boost::asio::buffer("some", 4)); //doesn't work
}
}
catch (std::exception& e)
{
std::cerr << "Exception in thread: " << e.what() << "\n";
}
}
...
Run Code Online (Sandbox Code Playgroud)
Nic*_*ine 11
如果没有看到服务器的代码,如果没有一点猜测就很难回答.但:
从客户端到服务器的每次调用都使用相同的套接字.如果服务器不期望它,它将不会按照您的意愿运行.
你的stream-read电话定义socket-listen.你的意思是usocket:socket-listen?这是一个服务器端函数(并采用不同的参数).我可能不会查看您运行的确切代码.
咨询说明:(a)my-stream实际上是一个套接字,而不是一个流; (b)我鼓励您使用Quicklisp管理外部库.
这是一个完整的工作示例.这是在LispWorks上; 我已经使用LW内部服务器使服务器完全清楚哪个是服务器,哪个是客户端.
CL-USER 1 > (ql:quickload :usocket)
To load "usocket":
Load 1 ASDF system:
usocket
; Loading "usocket"
(:USOCKET)
CL-USER 2 > (comm:start-up-server
:service 6003
:function (lambda (handle)
(let* ((stream (make-instance 'comm:socket-stream
:socket handle
:direction :io
:element-type 'base-char))
(line (read-line stream)))
(format stream "Hello: ~a~%" line)
(force-output stream))))
#<MP:PROCESS Name "6003 server" Priority 85000000 State "Running">
CL-USER 3 > (defun socket-read (socket)
(read-line (usocket:socket-stream socket)))
SOCKET-READ
CL-USER 4 > (defun socket-print (string socket)
(write-line string (usocket:socket-stream socket))
(force-output (usocket:socket-stream socket)))
SOCKET-PRINT
CL-USER 5 > (defun test (thing)
(let ((socket (usocket:socket-connect "127.0.0.1" 6003)))
(socket-print thing socket)
(socket-read socket)))
TEST
CL-USER 6 > (test "Buttered toast")
"Hello: Buttered toast"
NIL
CL-USER 7 > (test "A nice cup of tea")
"Hello: A nice cup of tea"
NIL
Run Code Online (Sandbox Code Playgroud)
如果您仍然遇到困难,请再次使用您的服务器和实际的源代码发布stream-read.
| 归档时间: |
|
| 查看次数: |
1741 次 |
| 最近记录: |