在Fabric.js画布上添加网格

Hig*_*ler 15 javascript jquery html5 fabricjs

我刚开始使用Fabric.js(我不得不说,我印象深刻).

我想在Fabric对象上添加一个网格.在下面的代码中,我将网格画布正好放在Fabric画布上.这里的问题是,我现在无法移动我的布料对象!

<!DOCTYPE html>
<html>
<head>
  <meta http-equiv="content-type" content="text/html; charset=UTF-8">

  <script type='text/javascript' src='http://code.jquery.com/jquery-1.7.1.js'></script>
  <script type='text/javascript' src='http://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.2.0/fabric.all.min.js'></script>

</head>
<body>

<div style="height:480px;width:640px;border:1px solid #ccc;position:relative;font:16px/26px Georgia, Garamond, Serif;overflow:auto;">

 <canvas id="rubber" width="800" height="800" 
   style="position: absolute; left: 0; top: 0; z-index: 0;"></canvas>
 <canvas id="myCanvas" width="800" height="800" 
   style="position: absolute; left: 0; top: 0; z-index: 1;"></canvas>
</div>

<script>
//<![CDATA[ 
$(window).load(function(){
$(document).ready(function () {

    function renderGrid(x_size,y_size, color)
    {
        var canvas = $("#myCanvas").get(0);
        var context = canvas.getContext("2d");

        context.save();
        context.lineWidth = 0.5;
        context.strokeStyle = color;

        // horizontal grid lines
        for(var i = 0; i <= canvas.height; i = i + x_size)
        {
            context.beginPath();
            context.moveTo(0, i);
            context.lineTo(canvas.width, i);
            context.closePath();
            context.stroke();
        }

        // vertical grid lines
        for(var j = 0; j <= canvas.width; j = j + y_size)
        {
            context.beginPath();
            context.moveTo(j, 0);
            context.lineTo(j, canvas.height);
            context.closePath();
            context.stroke();
        }

        context.restore();
    }

    renderGrid(10,15, "gray");
});

});//]]>  

  var canvas = new fabric.Canvas('rubber');
  canvas.add(new fabric.Circle({ radius: 30, fill: '#f55', top: 100, left: 100 }));

  canvas.selectionColor = 'rgba(0,255,0,0.3)';
  canvas.selectionBorderColor = 'red';
  canvas.selectionLineWidth = 5;
</script>


</body>
</html>
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我希望在Fabric本身有一种方法可以做到这一点.

任何帮助都会很棒,谢谢!

Joh*_*ohn 8

这两行代码将起作用:

var gridsize = 5;
for(var x=1;x<(canvas.width/gridsize);x++)
                        {
                            canvas.add(new fabric.Line([100*x, 0, 100*x, 600],{ stroke: "#000000", strokeWidth: 1, selectable:false, strokeDashArray: [5, 5]}));
                            canvas.add(new fabric.Line([0, 100*x, 600, 100*x],{ stroke: "#000000", strokeWidth: 1, selectable:false, strokeDashArray: [5, 5]}));
                    }
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  • 我刚刚添加了一个变量来控制单元格大小:`var gridsize = 10, cellWidth=30; for(var x=1;x&lt;(canvas.width/gridsize);x++){ canvas.add(new fabric.Line([cellWidth*x, 0, cellWidth*x, 600],{ stroke: "#000000" ,strokeWidth: 1, selectable:false})); canvas.add(new fabric.Line([0, cellWidth*x, 600, cellWidth*x],{ stroke: "#000000",strokeWidth: 1, selectable:false})); }` (3认同)

Dra*_*eli 5

更短的版本和更通用的复制/粘贴:

var oCanvas; // must be your canvas object
var gridWidth; // <= you must define this with final grid width
var gridHeight; // <= you must define this with final grid height

// to manipulate grid after creation
var oGridGroup = new fabric.Group([], {left: 0, top: 0});

var gridSize = 20; // define grid size

// define presentation option of grid
var lineOption = {stroke: 'rgba(0,0,0,.4)', strokeWidth: 1, selectable:false, strokeDashArray: [3, 3]};

// do in two steps to limit the calculations
// first loop for vertical line
for(var i = Math.ceil(gridWidth/gridSize); i--;){
    oGridGroup.add( new fabric.Line([gridSize*i, 0, gridSize*i, gridHeight], lineOption) );
}
// second loop for horizontal line
for(var i = Math.ceil(gridHeight/gridSize); i--;){
    oGridGroup.add( new fabric.Line([0, gridSize*i, gridWidth, gridSize*i], lineOption) );
}
// Group add to canvas
oCanvas.add(oGridGroup);
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  • 最佳答案。您可能希望将“evented:false”添加到行选项。这将抑制所有鼠标交互事件触发。 (2认同)

raf*_*afi 4

我希望这能帮到您 - -

function draw_grid(grid_size) {

  grid_size || (grid_size = 25);
  currentCanvasWidth = canvas.getWidth();
  currentcanvasHeight = canvas.getHeight();


  // Drawing vertical lines
  var x;
  for (x = 0; x <= currentCanvasWidth; x += grid_size) {
      this.grid_context.moveTo(x + 0.5, 0);
      this.grid_context.lineTo(x + 0.5, currentCanvasHeight);
  }

  // Drawing horizontal lines
  var y;
  for (y = 0; y <= currentCanvasHeight; y += grid_size) {
      this.grid_context.moveTo(0, y + 0.5);
      this.grid_context.lineTo(currentCanvasWidth, y + 0.5);
  }

  grid_size = grid_size;
  this.grid_context.strokeStyle = "black";
  this.grid_context.stroke();
}
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