mrr*_*aat 43 android android-dialogfragment
我的DialogFragment有问题.所以要创建我的视图,我使用android博客上描述的方法.这是我的DialogFragment
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
final View myLayout = inflater.inflate(R.layout.dialog_connect, null);
edit = (EditText) myLayout.findViewById(R.id.password_edit);
edit.requestFocus();
getDialog().getWindow().setSoftInputMode(LayoutParams.SOFT_INPUT_STATE_VISIBLE);
return myLayout;
}
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如果我使用onCreateView(),它可以工作,但我想创建一个AlterDialog并执行此操作,我有以下代码:
@Override
public Dialog onCreateDialog(Bundle savedInstanceState) {
AlertDialog.Builder builder = new AlertDialog.Builder(getActivity());
// Inflate and set the layout for the dialog
// Pass null as the parent view because its going in the dialog layout
builder
.setPositiveButton(R.string.ok, new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int id) {
callback.onYesConnectClick(edit.getText().toString());
}
})
.setNegativeButton(R.string.refuse, new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int id) {
callback.onNoConnectClick();
}
});
return builder.create();
}
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如果我评论来自onCreateView()的代码,该应用程序可以工作,但我无法强制键盘显示,如果我取消注释onCreateView(),我会崩溃.这是堆栈跟踪:
java.lang.RuntimeException: Unable to start activity ComponentInfo{com.test/com.test.ProfileActivity_}: android.util.AndroidRuntimeException: requestFeature() must be called before adding content
AndroidRuntime at android.app.ActivityThread.performLaunchActivity (ActivityThread.java:2312)
AndroidRuntime at android.app.ActivityThread.handleLaunchActivity (ActivityThread.java:2362)
AndroidRuntime at android.app.ActivityThread.access$600(ActivityThread.java:156)
AndroidRuntime at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1250)
AndroidRuntime at android.os.Handler.dispatchMessage(Handler.java:99)
AndroidRuntime at android.os.Looper.loop(Looper.java:137)
AndroidRuntime at android.app.ActivityThread.main(ActivityThread.java:5229)
AndroidRuntime at java.lang.reflect.Method.invokeNative(Native Method)
AndroidRuntime at java.lang.reflect.Method.invoke(Method.java:525)
AndroidRuntime at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:799)
AndroidRuntime at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:566)
AndroidRuntime at dalvik.system.NativeStart.main(Native Method)
AndroidRuntime Caused by: android.util.AndroidRuntimeException: requestFeature() must be called before adding content
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所以我的问题==>我可以使用AlertDialog并在对话框出现时显示键盘吗?
tyc*_*czj 117
onActivityCreated在对话框片段中覆盖并放入getDialog().getWindow().setSoftInputMode(LayoutParams.SOFT_INPUT_STATE_VISIBLE);其中
小智 18
tyczj的答案对我不起作用.
解决方案是在onCreateDialog中
Dialog d = builder.create();
d.getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_VISIBLE);
return d;
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最后,代码将是这样的
@Override
public Dialog onCreateDialog(Bundle savedInstanceState) {
AlertDialog.Builder builder = new AlertDialog.Builder(getActivity());
// Inflate and set the layout for the dialog
// Pass null as the parent view because its going in the dialog layout
builder
.setPositiveButton(R.string.ok, new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int id) {
callback.onYesConnectClick(edit.getText().toString());
}
})
.setNegativeButton(R.string.refuse, new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int id) {
callback.onNoConnectClick();
}
});
Dialog d = builder.create();
d.getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_VISIBLE);
return d;
}
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Gar*_*eld 10
使用"SOFT_INPUT_STATE_ALWAYS_VISIBLE"而"SOFT_INPUT_STATE_VISIBLE"不是in onActivityCreated或onCreateDialog方法.
使用时请小心setLayout()通话。我花了一段时间才意识到它可能会覆盖窗口的属性。将其包装到处理程序中后,可接受的解决方案为我工作。
@Override
public Dialog onCreateDialog(Bundle savedInstanceState) {
final Dialog dialog = super.onCreateDialog(savedInstanceState);
dialog.getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_ADJUST_RESIZE);
return dialog;
}
@Override
public void onStart() {
super.onStart();
// without a handler, the window sizes itself correctly
// but the keyboard does not show up
new Handler().post(new Runnable() {
@Override
public void run() {
getDialog().getWindow().setLayout(DIALOG_WIDTH, DIALOG_HEIGHT);
}
});
}
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