mah*_*udz 6 iphone user-interface core-animation
我正在尝试振动/摇动一个UI元素,即一个控件,就像它被击中一样,并且正在产生共鸣.我可以使用Core Animation将其垂直,水平或两者抖动一个像素:
CABasicAnimation* rotationXAnimation;
rotationXAnimation = [CABasicAnimation animationWithKeyPath:@"position.y"];
rotationXAnimation.fromValue = [NSNumber numberWithFloat: ((UIControl *) sender).center.y-1.0 ];
rotationXAnimation.toValue = [NSNumber numberWithFloat: ((UIControl *) sender).center.y+1.0 ];
rotationXAnimation.duration = 0.2;
rotationXAnimation.cumulative = NO; 
rotationXAnimation.repeatCount = 10.0; 
rotationXAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
[((UIControl *) sender).layer addAnimation:rotationXAnimation forKey:@"upDownAnimation"];
或者我可以围绕z轴来回旋转一个小弧(-M_PI*0.02和M_PI*0.02):
CABasicAnimation* rotationAnimation;
rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
rotationAnimation.fromValue = [NSNumber numberWithFloat: -M_PI * 0.02 ];
rotationAnimation.toValue = [NSNumber numberWithFloat: M_PI * 0.02 ];
rotationAnimation.duration = 0.2;
rotationAnimation.cumulative = NO;  
rotationAnimation.repeatCount = 10.0; 
rotationAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
[((UIControl *) sender).layer addAnimation:rotationAnimation forKey:@"rotationAnimation"];
这些看起来都不令人满意.有没有人有一些好的选择?我会特别感谢酷的keyPaths想法尝试.
谢谢!
更新:
以下是我承包和扩展控制的地方,但是我还在寻找其他想法.
CABasicAnimation* scaleAnimation;
scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
scaleAnimation.fromValue = [NSNumber numberWithFloat: 0.95 ];
scaleAnimation.toValue = [NSNumber numberWithFloat: +1.05 ];
scaleAnimation.duration = 0.1;
scaleAnimation.cumulative = NO; 
scaleAnimation.repeatCount = 10.0; 
scaleAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
[((UIControl *) sender).layer addAnimation:scaleAnimation forKey:@"scaleAnimation"];
使用以下错误的用户输入后,我正在摇动我的一个输入视图:
- (void)earthquake:(UIView*)itemView
{
    CGFloat t = 2.0;
    CGAffineTransform leftQuake  = CGAffineTransformTranslate(CGAffineTransformIdentity, t, -t);
    CGAffineTransform rightQuake = CGAffineTransformTranslate(CGAffineTransformIdentity, -t, t);
    itemView.transform = leftQuake;  // starting point
    [UIView beginAnimations:@"earthquake" context:itemView];
    [UIView setAnimationRepeatAutoreverses:YES]; // important
    [UIView setAnimationRepeatCount:4];
    [UIView setAnimationDuration:0.07];
    [UIView setAnimationDelegate:self];
    [UIView setAnimationDidStopSelector:@selector(earthquakeEnded:finished:context:)];
    itemView.transform = rightQuake; // end here & auto-reverse
    [UIView commitAnimations];
}
- (void)earthquakeEnded:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context 
{
    if ([finished boolValue]) 
    {
        UIView* item = (UIView *)context;
        item.transform = CGAffineTransformIdentity;
    }
}
这看起来很自然,我从一些我不记得的互联网线程得到了这个代码.