HTML5画布 - 旋转对象而不移动坐标

use*_*365 22 javascript html5-canvas

我有的是这个: 罐

我想要的是旋转红色矩形,例如20度,但这是我最终得到的: 轮换不好

如您所见,矩形完美旋转,但它已移动并且不再与黑色物体匹配.

我的代码是:

context.save();
context.rotate(angle * Math.PI / 180); // in the screenshot I used angle = 20
context.translate(angle * 4, 2);
context.fillStyle = "red";
context.fillRect(x + 14, y - 16, 5, 16);
context.restore();
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我想让矩形转动而不移动它的位置.

谢谢.

mar*_*rkE 53

听起来你想围绕它的中心点旋转矩形.

红色矩形是原始的,黄色矩形围绕中心点旋转.

在此输入图像描述

要做到这一点,你需要context.translate先旋转到矩形的中心点然后再旋转.

// move the rotation point to the center of the rect

    ctx.translate( x+width/2, y+height/2 );

// rotate the rect

    ctx.rotate(degrees*Math.PI/180);
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请注意,上下文现在处于旋转状态.

这意味着绘制位置[0,0]在视觉上为[x +宽度/ 2,y +高度/ 2].

因此,您必须在[-width/2,-height/2]处绘制旋转的矩形(而不是原始未旋转的x/y).

// draw the rect on the transformed context
// Note: after transforming [0,0] is visually [-width/2, -height/2]
//       so the rect needs to be offset accordingly when drawn

    ctx.rect( -width/2, -height/2, width,height);
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这是代码和小提琴:http: //jsfiddle.net/m1erickson/z4p3n/

<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>

<style>
    body{ background-color: ivory; }
    canvas{border:1px solid red;}
</style>

<script>
$(function(){

    var canvas=document.getElementById("canvas");
    var ctx=canvas.getContext("2d");

    var startX=50;
    var startY=80;

    // draw an unrotated reference rect
    ctx.beginPath();
    ctx.rect(startX,startY,100,20);
    ctx.fillStyle="blue";
    ctx.fill();

    // draw a rotated rect
    drawRotatedRect(startX,startY,100,20,45);

    function drawRotatedRect(x,y,width,height,degrees){

        // first save the untranslated/unrotated context
        ctx.save();

        ctx.beginPath();
        // move the rotation point to the center of the rect
        ctx.translate( x+width/2, y+height/2 );
        // rotate the rect
        ctx.rotate(degrees*Math.PI/180);

        // draw the rect on the transformed context
        // Note: after transforming [0,0] is visually [x,y]
        //       so the rect needs to be offset accordingly when drawn
        ctx.rect( -width/2, -height/2, width,height);

        ctx.fillStyle="gold";
        ctx.fill();

        // restore the context to its untranslated/unrotated state
        ctx.restore();

    }

}); // end $(function(){});
</script>

</head>

<body>
    <canvas id="canvas" width=300 height=300></canvas>
</body>
</html>
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  • @ user2479365 markE提供了一个非常详细的答案,这是一个很好的评论代码.只需根据您的需要调整`translate()`.你可能想要`-height`而不是`-height/2`或类似的东西. (7认同)

小智 10

您可以使用一个简单的函数来执行此操作,作为翻译和旋转的替代方法:

此功能可让您绘制一条从x和y开始的线,并以角度结束:

function lineToAngle(ctx, x1, y1, length, angle) {

    angle *= Math.PI / 180;

    var x2 = x1 + length * Math.cos(angle),
        y2 = y1 + length * Math.sin(angle);

    ctx.moveTo(x1, y1);
    ctx.lineTo(x2, y2);

    return {x: x2, y: y2};
}
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用法:

lineToAngle(ctx, x, y, length, angle);
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演示

var canvas = document.querySelector('canvas'),
    ctx = canvas.getContext('2d'),
    x = 100, y =50, length = 40, angle = 0, dlt = -2;

(function animate() {
    
    //clear
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    
    ctx.beginPath();
    lineToAngle(ctx, x, y, length, angle);
    ctx.lineWidth = 10;
    ctx.stroke();

    angle += dlt;
    if (angle < -90 || angle > 0) dlt = -dlt;
    
    requestAnimationFrame(animate);
})();

function lineToAngle(ctx, x1, y1, length, angle) {

    angle *= Math.PI / 180;
    
    var x2 = x1 + length * Math.cos(angle),
        y2 = y1 + length * Math.sin(angle);
    
    ctx.moveTo(x1, y1);
    ctx.lineTo(x2, y2);

    return {x: x2, y: y2};
}
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body {background-color:#555557}
canvas {background:#ddd;border:1px solid #000}
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<canvas></canvas>
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在此输入图像描述