Ord*_*rdo 0 c++ move c++11 visual-studio-2012
我在制作应用程序时遇到了一些麻烦.当你将它移动到向量后推时,std :: move会破坏你的对象.这是一个小例子:
#include <string>
#include <iostream>
#include <vector>
using namespace std;
class FileSetting
{
private:
FileSetting(FileSetting &fileSetting) { cout << "Copy\n"; }
public:
FileSetting(std::string name, void * value, int size) { cout << "Create\n"; }
FileSetting(FileSetting &&fileSetting) { cout << "Move\n"; }
~FileSetting() { cout << "Destroy\n"; }
void test() { cout << "Test\n"; }
};
int main()
{
vector<FileSetting> settings;
{
char * test = "test";
FileSetting setting("test", test, strlen(test) * sizeof(char));
settings.push_back(std::move(setting));
}
settings[0].test();
cout << "Done!\n";
return 0;
}
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输出将是:
如何在FileSetting超出范围时确保仅调用destroy,而不是在我移动它时调用destroy.我试图避免指针.
std::move()不破坏对象.你得到的"毁灭"是setting超出范围.