Sno*_*man 218 graphics transparency ios
我试图从Apple公开发布的iOS 7示例屏幕中复制这个模糊的背景:

这个问题建议对以下内容应用CI过滤器,但这是一种完全不同的方法.很明显iOS 7没有捕获下面视图的内容,原因有很多:
任何人都可以假设他们可以使用什么框架来创建这种效果,并且是否可以使用当前的公共API创建类似的效果?
编辑:(来自评论)我们并不完全知道Apple是如何做到的,但我们可以做出任何基本的假设吗?我们可以假设他们正在使用硬件,对吧?
效果是否在每个视图中都是自包含的,这样效果实际上并不知道它背后的含义是什么?或者,必须根据模糊的工作原理,考虑模糊背后的内容?
如果效果背后的内容是相关的,我们可以假设Apple正在接收下面内容的"提要"并持续呈现它们模糊吗?
小智 133
为什么要复制效果呢?只需在视图后面绘制UIToolbar即可.
myView.backgroundColor = [UIColor clearColor];
UIToolbar* bgToolbar = [[UIToolbar alloc] initWithFrame:myView.frame];
bgToolbar.barStyle = UIBarStyleDefault;
[myView.superview insertSubview:bgToolbar belowSubview:myView];
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Fre*_*nda 64
Apple在WWDC上发布了包含此功能的UIImage类别代码,如果您有开发者帐户,可以通过以下链接获取UIImage类别(以及示例代码的其余部分):https://developer.apple. com/wwdc/schedule /并浏览226节并点击详细信息.我还没玩过它,但我认为在iOS 6上效果会慢得多,iOS 7有一些增强功能,可以抓住初始屏幕截图,用作模糊输入的速度要快得多.
直接链接:https://developer.apple.com/downloads/download.action?path = wwwdc_2013/wdddd_2013_sample_code /ios_uiimageeffects.zip
Jer*_*Fox 37
实际上我敢打赌,这样做很简单.它可能不会运行或看起来像Apple正在发生的那样但可能非常接近.
首先,您需要确定您将要呈现的UIView的CGRect.一旦你确定你只需要抓取UI部分的图像就可以模糊.像这样......
- (UIImage*)getBlurredImage {
// You will want to calculate this in code based on the view you will be presenting.
CGSize size = CGSizeMake(200,200);
UIGraphicsBeginImageContext(size);
[view drawViewHierarchyInRect:(CGRect){CGPointZero, w, h} afterScreenUpdates:YES]; // view is the view you are grabbing the screen shot of. The view that is to be blurred.
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
// Gaussian Blur
image = [image applyLightEffect];
// Box Blur
// image = [image boxblurImageWithBlur:0.2f];
return image;
}
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使用此处UIImage+ImageEffects提供的类别Apple ,您将获得高斯模糊,看起来非常像iOS 7中的模糊.
您还可以使用以下boxBlurImageWithBlur:UIImage类别使用框模糊.这是基于你可以在这里找到的algorythem .
@implementation UIImage (Blur)
-(UIImage *)boxblurImageWithBlur:(CGFloat)blur {
if (blur < 0.f || blur > 1.f) {
blur = 0.5f;
}
int boxSize = (int)(blur * 50);
boxSize = boxSize - (boxSize % 2) + 1;
CGImageRef img = self.CGImage;
vImage_Buffer inBuffer, outBuffer;
vImage_Error error;
void *pixelBuffer;
CGDataProviderRef inProvider = CGImageGetDataProvider(img);
CFDataRef inBitmapData = CGDataProviderCopyData(inProvider);
inBuffer.width = CGImageGetWidth(img);
inBuffer.height = CGImageGetHeight(img);
inBuffer.rowBytes = CGImageGetBytesPerRow(img);
inBuffer.data = (void*)CFDataGetBytePtr(inBitmapData);
pixelBuffer = malloc(CGImageGetBytesPerRow(img) * CGImageGetHeight(img));
if(pixelBuffer == NULL)
NSLog(@"No pixelbuffer");
outBuffer.data = pixelBuffer;
outBuffer.width = CGImageGetWidth(img);
outBuffer.height = CGImageGetHeight(img);
outBuffer.rowBytes = CGImageGetBytesPerRow(img);
error = vImageBoxConvolve_ARGB8888(&inBuffer, &outBuffer, NULL, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend);
if (error) {
NSLog(@"JFDepthView: error from convolution %ld", error);
}
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef ctx = CGBitmapContextCreate(outBuffer.data,
outBuffer.width,
outBuffer.height,
8,
outBuffer.rowBytes,
colorSpace,
kCGImageAlphaNoneSkipLast);
CGImageRef imageRef = CGBitmapContextCreateImage (ctx);
UIImage *returnImage = [UIImage imageWithCGImage:imageRef];
//clean up
CGContextRelease(ctx);
CGColorSpaceRelease(colorSpace);
free(pixelBuffer);
CFRelease(inBitmapData);
CGImageRelease(imageRef);
return returnImage;
}
@end
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现在您正在计算要模糊的屏幕区域,将其传递到模糊类别并接收已模糊的UIImage背面,现在剩下的就是将该模糊图像设置为您将要呈现的视图的背景.就像我说的那样,这对于Apple正在做的事情来说不是一个完美的匹配,但它看起来仍然很酷.
希望能帮助到你.
Ada*_*ite 24
iOS8回答了这些问题.

- (instancetype)initWithEffect:(UIVisualEffect *)effect
或斯威夫特:
init(effect effect: UIVisualEffect)
Ivo*_*eko 19
我刚刚编写了我的UIView的小子类,它能够在任何自定义视图上生成本机iOS 7模糊.它使用UIToolbar但以安全的方式使用实时动画更改它的边框,边界,颜色和alpha.
如果您发现任何问题,请告诉我.
https://github.com/ivoleko/ILTranslucentView

Cod*_*y C 10
苹果公司的工程师声称,为了提高性能,他们正在直接从gpu缓冲区中读取这会引发安全问题,这就是为什么没有公共API可以做到这一点的原因.
这是一个非常简单的方法:https://github.com/JagCesar/iOS-blur
只需复制UIToolbar图层就可以了,AMBlurView会为您完成.好吧,它不像控制中心那么模糊,但是模糊不清.
请记住,iOS7属于NDA.
小智 7
您可以在此页面中找到Apple's DEMO的解决方案: WWDC 2013,查找并下载UIImageEffects示例代码.
然后用@Jeremy Fox的代码.我改成了
- (UIImage*)getDarkBlurredImageWithTargetView:(UIView *)targetView
{
CGSize size = targetView.frame.size;
UIGraphicsBeginImageContext(size);
CGContextRef c = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(c, 0, 0);
[targetView.layer renderInContext:c]; // view is the view you are grabbing the screen shot of. The view that is to be blurred.
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return [image applyDarkEffect];
}
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希望这会帮助你.
这是您可以在WWDC的视频中看到的解决方案.你必须做一个高斯模糊,所以你要做的第一件事是添加一个新的.m和.h文件与我在这里写的代码,然后你必须制作和屏幕拍摄,使用所需的效果和将它添加到你的视图,然后你的UITable UIView或者必须透明,你可以使用applyBlurWithRadius来存档所需的效果,这个调用适用于任何UIImage.
最后,模糊图像将是背景,上面的其他控件必须是透明的.
为此,您必须添加下一个库:
Acelerate.framework,UIKit.framework,CoreGraphics.framework
我希望你喜欢它.
快乐的编码.
//Screen capture.
UIGraphicsBeginImageContext(self.view.bounds.size);
CGContextRef c = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(c, 0, 0);
[self.view.layer renderInContext:c];
UIImage* viewImage = UIGraphicsGetImageFromCurrentImageContext();
viewImage = [viewImage applyLightEffect];
UIGraphicsEndImageContext();
//.h FILE
#import <UIKit/UIKit.h>
@interface UIImage (ImageEffects)
- (UIImage *)applyLightEffect;
- (UIImage *)applyExtraLightEffect;
- (UIImage *)applyDarkEffect;
- (UIImage *)applyTintEffectWithColor:(UIColor *)tintColor;
- (UIImage *)applyBlurWithRadius:(CGFloat)blurRadius tintColor:(UIColor *)tintColor saturationDeltaFactor:(CGFloat)saturationDeltaFactor maskImage:(UIImage *)maskImage;
@end
//.m FILE
#import "cGaussianEffect.h"
#import <Accelerate/Accelerate.h>
#import <float.h>
@implementation UIImage (ImageEffects)
- (UIImage *)applyLightEffect
{
UIColor *tintColor = [UIColor colorWithWhite:1.0 alpha:0.3];
return [self applyBlurWithRadius:1 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil];
}
- (UIImage *)applyExtraLightEffect
{
UIColor *tintColor = [UIColor colorWithWhite:0.97 alpha:0.82];
return [self applyBlurWithRadius:1 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil];
}
- (UIImage *)applyDarkEffect
{
UIColor *tintColor = [UIColor colorWithWhite:0.11 alpha:0.73];
return [self applyBlurWithRadius:1 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil];
}
- (UIImage *)applyTintEffectWithColor:(UIColor *)tintColor
{
const CGFloat EffectColorAlpha = 0.6;
UIColor *effectColor = tintColor;
int componentCount = CGColorGetNumberOfComponents(tintColor.CGColor);
if (componentCount == 2) {
CGFloat b;
if ([tintColor getWhite:&b alpha:NULL]) {
effectColor = [UIColor colorWithWhite:b alpha:EffectColorAlpha];
}
}
else {
CGFloat r, g, b;
if ([tintColor getRed:&r green:&g blue:&b alpha:NULL]) {
effectColor = [UIColor colorWithRed:r green:g blue:b alpha:EffectColorAlpha];
}
}
return [self applyBlurWithRadius:10 tintColor:effectColor saturationDeltaFactor:-1.0 maskImage:nil];
}
- (UIImage *)applyBlurWithRadius:(CGFloat)blurRadius tintColor:(UIColor *)tintColor saturationDeltaFactor:(CGFloat)saturationDeltaFactor maskImage:(UIImage *)maskImage
{
if (self.size.width < 1 || self.size.height < 1) {
NSLog (@"*** error: invalid size: (%.2f x %.2f). Both dimensions must be >= 1: %@", self.size.width, self.size.height, self);
return nil;
}
if (!self.CGImage) {
NSLog (@"*** error: image must be backed by a CGImage: %@", self);
return nil;
}
if (maskImage && !maskImage.CGImage) {
NSLog (@"*** error: maskImage must be backed by a CGImage: %@", maskImage);
return nil;
}
CGRect imageRect = { CGPointZero, self.size };
UIImage *effectImage = self;
BOOL hasBlur = blurRadius > __FLT_EPSILON__;
BOOL hasSaturationChange = fabs(saturationDeltaFactor - 1.) > __FLT_EPSILON__;
if (hasBlur || hasSaturationChange) {
UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]);
CGContextRef effectInContext = UIGraphicsGetCurrentContext();
CGContextScaleCTM(effectInContext, 1.0, -1.0);
CGContextTranslateCTM(effectInContext, 0, -self.size.height);
CGContextDrawImage(effectInContext, imageRect, self.CGImage);
vImage_Buffer effectInBuffer;
effectInBuffer.data = CGBitmapContextGetData(effectInContext);
effectInBuffer.width = CGBitmapContextGetWidth(effectInContext);
effectInBuffer.height = CGBitmapContextGetHeight(effectInContext);
effectInBuffer.rowBytes = CGBitmapContextGetBytesPerRow(effectInContext);
UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]);
CGContextRef effectOutContext = UIGraphicsGetCurrentContext();
vImage_Buffer effectOutBuffer;
effectOutBuffer.data = CGBitmapContextGetData(effectOutContext);
effectOutBuffer.width = CGBitmapContextGetWidth(effectOutContext);
effectOutBuffer.height = CGBitmapContextGetHeight(effectOutContext);
effectOutBuffer.rowBytes = CGBitmapContextGetBytesPerRow(effectOutContext);
if (hasBlur) {
CGFloat inputRadius = blurRadius * [[UIScreen mainScreen] scale];
NSUInteger radius = floor(inputRadius * 3. * sqrt(2 * M_PI) / 4 + 0.5);
if (radius % 2 != 1) {
radius += 1;
}
vImageBoxConvolve_ARGB8888(&effectInBuffer, &effectOutBuffer, NULL, 0, 0, radius, radius, 0, kvImageEdgeExtend);
vImageBoxConvolve_ARGB8888(&effectOutBuffer, &effectInBuffer, NULL, 0, 0, radius, radius, 0, kvImageEdgeExtend);
vImageBoxConvolve_ARGB8888(&effectInBuffer, &effectOutBuffer, NULL, 0, 0, radius, radius, 0, kvImageEdgeExtend);
}
BOOL effectImageBuffersAreSwapped = NO;
if (hasSaturationChange) {
CGFloat s = saturationDeltaFactor;
CGFloat floatingPointSaturationMatrix[] = {
0.0722 + 0.9278 * s, 0.0722 - 0.0722 * s, 0.0722 - 0.0722 * s, 0,
0.7152 - 0.7152 * s, 0.7152 + 0.2848 * s, 0.7152 - 0.7152 * s, 0,
0.2126 - 0.2126 * s, 0.2126 - 0.2126 * s, 0.2126 + 0.7873 * s, 0,
0, 0, 0, 1,
};
const int32_t divisor = 256;
NSUInteger matrixSize = sizeof(floatingPointSaturationMatrix)/sizeof(floatingPointSaturationMatrix[0]);
int16_t saturationMatrix[matrixSize];
for (NSUInteger i = 0; i < matrixSize; ++i) {
saturationMatrix[i] = (int16_t)roundf(floatingPointSaturationMatrix[i] * divisor);
}
if (hasBlur) {
vImageMatrixMultiply_ARGB8888(&effectOutBuffer, &effectInBuffer, saturationMatrix, divisor, NULL, NULL, kvImageNoFlags);
effectImageBuffersAreSwapped = YES;
}
else {
vImageMatrixMultiply_ARGB8888(&effectInBuffer, &effectOutBuffer, saturationMatrix, divisor, NULL, NULL, kvImageNoFlags);
}
}
if (!effectImageBuffersAreSwapped)
effectImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
if (effectImageBuffersAreSwapped)
effectImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]);
CGContextRef outputContext = UIGraphicsGetCurrentContext();
CGContextScaleCTM(outputContext, 1.0, -1.0);
CGContextTranslateCTM(outputContext, 0, -self.size.height);
CGContextDrawImage(outputContext, imageRect, self.CGImage);
if (hasBlur) {
CGContextSaveGState(outputContext);
if (maskImage) {
CGContextClipToMask(outputContext, imageRect, maskImage.CGImage);
}
CGContextDrawImage(outputContext, imageRect, effectImage.CGImage);
CGContextRestoreGState(outputContext);
}
if (tintColor) {
CGContextSaveGState(outputContext);
CGContextSetFillColorWithColor(outputContext, tintColor.CGColor);
CGContextFillRect(outputContext, imageRect);
CGContextRestoreGState(outputContext);
}
UIImage *outputImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return outputImage;
}
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这里的每个响应都是使用vImageBoxConvolve_ARGB8888这个函数真的非常慢,很好,如果性能不是高优先级要求,但是如果你使用它来在两个视图控制器之间进行转换(例如)这种方法意味着时间超过1第二个或更多,这对您的应用程序的用户体验非常不利.
如果你更喜欢把所有这些图像处理留给GPU(你应该),你可以获得更好的效果,也可以获得更好的效果,并且可以在50ms内完成(假设你在第一种方法中有1秒的时间),所以,让我们这样做.
首先在这里下载GPUImage Framework(BSD Licensed).
接下来,从GPUImage添加以下类(.m和.h)(我不确定这些是模糊效果所需的最小值)
GPUImageTwoPassTextureSamplingFilter
式IO/GPUImage-Prefix.pch
接下来,在UIImage上创建一个类别,它将为现有的UIImage添加模糊效果:
#import "UIImage+Utils.h"
#import "GPUImagePicture.h"
#import "GPUImageSolidColorGenerator.h"
#import "GPUImageAlphaBlendFilter.h"
#import "GPUImageBoxBlurFilter.h"
@implementation UIImage (Utils)
- (UIImage*) GPUBlurredImage
{
GPUImagePicture *source =[[GPUImagePicture alloc] initWithImage:self];
CGSize size = CGSizeMake(self.size.width * self.scale, self.size.height * self.scale);
GPUImageBoxBlurFilter *blur = [[GPUImageBoxBlurFilter alloc] init];
[blur setBlurRadiusInPixels:4.0f];
[blur setBlurPasses:2.0f];
[blur forceProcessingAtSize:size];
[source addTarget:blur];
GPUImageSolidColorGenerator * white = [[GPUImageSolidColorGenerator alloc] init];
[white setColorRed:1.0f green:1.0f blue:1.0f alpha:0.1f];
[white forceProcessingAtSize:size];
GPUImageAlphaBlendFilter * blend = [[GPUImageAlphaBlendFilter alloc] init];
blend.mix = 0.9f;
[blur addTarget:blend];
[white addTarget:blend];
[blend forceProcessingAtSize:size];
[source processImage];
return [blend imageFromCurrentlyProcessedOutput];
}
@end
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最后,将以下框架添加到您的项目中:
AVFoundation CoreMedia CoreVideo OpenGLES
是的,通过这种更快的方法获得乐趣;)
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