3 c++
我不是很擅长c ++,但我必须测试一个基于声誉的系统.下面给出了一个代码片段,当我在ubuntu系统上运行它时,它给出了段错误.正如我在评论中写的那样,两个函数"tackleFirstHandInfo()"和"updateReputation()"分别正确运行但是当我从另一个函数调用一个函数时它会崩溃.任何帮助将不胜感激,提前感谢.代码如下:
"ex.h"
#ifndef _ex_h
#define _ex_h
#include "iostream"
#include <map>
#define FADING 0.9
enum Behaviour {FORWARDING, NOTFORWARDING};
class Rating
{
private:
double reputation;
public:
Rating() { reputation = 5.0; }
Rating(double rep) {reputation = rep;}
~Rating() {}
double getRep() { return reputation; }
void updateRep(Behaviour behaviour) {
if (behaviour == FORWARDING)
reputation = reputation + 1;
else
reputation = reputation - 1;
}
};
#endif
"ex.cc"
#include <map>
#include <string>
#include <iostream>
#include "ex.h"
using namespace std;
typedef map<int, Rating*> ratingTable;
class RepSys {
private:
ratingTable repTable;
map<int, Rating*> fHandInfo;
Rating* rating;
public:
RepSys(){}
~RepSys(){}
void tackleFirstHandInfo(int address, Behaviour behaviour)
/* This Function and the function below individually run correctly */
{
map<int, Rating*>::iterator it;
it=fHandInfo.find(address);
if (it == fHandInfo.end()) {
cout << "Adding New Entry for (fHandInfo) "<< address <<endl;
rating = new Rating();
fHandInfo[address] = rating;
}
(it->second)->updateRep(behaviour);
cout<<"First Hand Reputation of "<<address<<"\t is ="<< (it->second)->getRep()<<endl;
updateReputation(address, behaviour); // This causes SegFault !!!!
return;
}
void updateReputation(int address, Behaviour behaviour)
{
map<int, Rating*>::iterator it;
it = repTable.find(address);
if (it == repTable.end()) {
cout << "Adding New Entry for (repTable) "<< address <<endl;
rating = new Rating();
repTable[address] = rating;
}
(it->second)->updateRep(behaviour);
cout<<"Reputation of "<<address<<"\t is ="<< (it->second)->getRep()<<endl;
}
};
int main() {
int address;
RepSys repsys;
while (address != 0)
{
cout << "Address\n";
cin >> address;
repsys.tackleFirstHandInfo(address, FORWARDING);
}
return 0;
}
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CB *_*ley 10
您在两个函数中都遇到了一个主要问题,它是:
if (it == fHandInfo.end()){
// Some code that doesn't alter 'it'
}
(it->second)->updateRep(behaviour);
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如果it确实指向最后,则它不是可解除引用的,因此it->second具有未定义的行为.如果要插入某些内容并想要it指向它,则必须重做find或使用返回迭代器(或包含迭代器的对)的insert方法,并重新分配it给返回值的正确部分.
编辑
还有几点:
class RepSys {
private:
ratingTable repTable;
map<int, Rating*> fHandInfo;
Rating* rating;
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你已经typedef编过ratingTable了map<int, Rating*>.将typedef用于一个类变量而不是另一个变量似乎有点不一致.
rating是一个类变量,但您似乎只将它用作两个函数中的临时持有者.如果这是您的预期用途,最好在两个函数中使用局部变量.
您永远不会放置地图中delete的Rating对象.如果映射应该拥有Rating对象,那么从对象生存期/内存管理的角度来看,更容易实现,std::map<int, Rating>这样您就不必进行任何手动删除.似乎没有Rating设计为基本调用,它是一个值类.