CropView的裁剪相机预览

Cat*_*san 23 android opengl-es android-camera textureview

我有一个固定宽度和高度的TextureView,我想在其中显示相机预览.我需要裁剪相机预览,以便它看起来不会在我的TextureView中拉伸.怎么做种植?如果我需要使用OpenGL,如何将Surface Texture绑定到OpenGL以及如何使用OpenGL进行裁剪?

public class MyActivity extends Activity implements TextureView.SurfaceTextureListener 
{

   private Camera mCamera;
   private TextureView mTextureView;

  @Override
  protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_options);

    mTextureView = (TextureView) findViewById(R.id.camera_preview);
    mTextureView.setSurfaceTextureListener(this);
}

@Override
public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
    mCamera = Camera.open();

    try 
    {
        mCamera.setPreviewTexture(surface);
        mCamera.startPreview();
    } catch (IOException ioe) {
        // Something bad happened
    }
}

@Override
public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
    mCamera.stopPreview();
    mCamera.release();
    return true;
}

@Override
public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) {
}

@Override
public void onSurfaceTextureUpdated(SurfaceTexture surface)
 {
    // Invoked every time there's a new Camera preview frame
 }
}
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此外,在正确预览后,我需要能够实时读取裁剪图像中心的像素.

Rus*_*hyn 33

提供@Romanski的早期解决方案工作正常但它随着裁剪而扩展.如果需要缩放以适合,请使用以下解决方案.每次更改曲面视图时调用updateTextureMatrix:即onSurfaceTextureAvailable和onSurfaceTextureSizeChanged方法.另请注意,此解决方案依赖于该活动忽略配置更改(即android:configChanges ="orientation | screenSize | keyboardHidden"或类似的东西):

private void updateTextureMatrix(int width, int height)
{
    boolean isPortrait = false;

    Display display = getWindowManager().getDefaultDisplay();
    if (display.getRotation() == Surface.ROTATION_0 || display.getRotation() == Surface.ROTATION_180) isPortrait = true;
    else if (display.getRotation() == Surface.ROTATION_90 || display.getRotation() == Surface.ROTATION_270) isPortrait = false;

    int previewWidth = orgPreviewWidth;
    int previewHeight = orgPreviewHeight;

    if (isPortrait)
    {
        previewWidth = orgPreviewHeight;
        previewHeight = orgPreviewWidth;
    }

    float ratioSurface = (float) width / height;
    float ratioPreview = (float) previewWidth / previewHeight;

    float scaleX;
    float scaleY;

    if (ratioSurface > ratioPreview)
    {
        scaleX = (float) height / previewHeight;
        scaleY = 1;
    }
    else
    {
        scaleX = 1;
        scaleY = (float) width / previewWidth;
    }

    Matrix matrix = new Matrix();

    matrix.setScale(scaleX, scaleY);
    textureView.setTransform(matrix);

    float scaledWidth = width * scaleX;
    float scaledHeight = height * scaleY;

    float dx = (width - scaledWidth) / 2;
    float dy = (height - scaledHeight) / 2;
    textureView.setTranslationX(dx);
    textureView.setTranslationY(dy);
}
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您还需要以下字段:

private int orgPreviewWidth;
private int orgPreviewHeight;
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在调用updateTextureMatrix之前在onSurfaceTextureAvailable mathod中初始化它:

Camera.Parameters parameters = camera.getParameters();
parameters.setFocusMode(Camera.Parameters.FOCUS_MODE_CONTINUOUS_VIDEO);

Pair<Integer, Integer> size = getMaxSize(parameters.getSupportedPreviewSizes());
parameters.setPreviewSize(size.first, size.second);

orgPreviewWidth = size.first;
orgPreviewHeight = size.second;

camera.setParameters(parameters);
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getMaxSize方法:

private static Pair<Integer, Integer> getMaxSize(List<Camera.Size> list)
{
    int width = 0;
    int height = 0;

    for (Camera.Size size : list) {
        if (size.width * size.height > width * height)
        {
            width = size.width;
            height = size.height;
        }
    }

    return new Pair<Integer, Integer>(width, height);
}
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最后一件事 - 你需要纠正相机旋转.因此,在Activity onConfigurationChanged方法中调用setCameraDisplayOrientation方法(并在onSurfaceTextureAvailable方法中进行初始调用):

public static void setCameraDisplayOrientation(Activity activity, int cameraId, Camera camera)
{
    Camera.CameraInfo info = new Camera.CameraInfo();
    Camera.getCameraInfo(cameraId, info);
    int rotation = activity.getWindowManager().getDefaultDisplay().getRotation();
    int degrees = 0;
    switch (rotation)
    {
        case Surface.ROTATION_0:
            degrees = 0;
            break;
        case Surface.ROTATION_90:
            degrees = 90;
            break;
        case Surface.ROTATION_180:
            degrees = 180;
            break;
        case Surface.ROTATION_270:
            degrees = 270;
            break;
    }

    int result;
    if (info.facing == Camera.CameraInfo.CAMERA_FACING_FRONT)
    {
        result = (info.orientation + degrees) % 360;
        result = (360 - result) % 360;  // compensate the mirror
    }
    else
    {  // back-facing
        result = (info.orientation - degrees + 360) % 360;
    }
    camera.setDisplayOrientation(result);

    Camera.Parameters params = camera.getParameters();
    params.setRotation(result);
    camera.setParameters(params);
}
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Rom*_*ski 12

只需计算宽高比,生成缩放矩阵并将其应用于TextureView.基于表面的纵横比和预览图像的纵横比,预览图像在顶部和底部或左右裁剪.我发现的另一个解决方案是,如果在SurfaceTexture可用之前打开相机,预览已经自动缩放.试着移动mCamera = Camera.open(); 设置SurfaceTextureListener后,在onCreate函数中.这在N4上对我有用.使用此解决方案,当您从纵向旋转到横向时,您可能会遇到问题.如果您需要纵向和横向支持,请使用比例矩阵获取解决方案!

private void initPreview(SurfaceTexture surface, int width, int height) {
    try {
        camera.setPreviewTexture(surface);
    } catch (Throwable t) {
        Log.e("CameraManager", "Exception in setPreviewTexture()", t);
    }

    Camera.Parameters parameters = camera.getParameters();
    previewSize = parameters.getSupportedPreviewSizes().get(0);

    float ratioSurface = width > height ? (float) width / height : (float) height / width;
    float ratioPreview = (float) previewSize.width / previewSize.height;

    int scaledHeight = 0;
    int scaledWidth = 0;
    float scaleX = 1f;
    float scaleY = 1f;

    boolean isPortrait = false;

    if (previewSize != null) {
        parameters.setPreviewSize(previewSize.width, previewSize.height);
        if (display.getRotation() == Surface.ROTATION_0 || display.getRotation() == Surface.ROTATION_180) {
            camera.setDisplayOrientation(display.getRotation() == Surface.ROTATION_0 ? 90 : 270);
            isPortrait = true;
        } else if (display.getRotation() == Surface.ROTATION_90 || display.getRotation() == Surface.ROTATION_270) {
            camera.setDisplayOrientation(display.getRotation() == Surface.ROTATION_90 ? 0 : 180);
            isPortrait = false;
        }
        if (isPortrait && ratioPreview > ratioSurface) {
            scaledWidth = width;
            scaledHeight = (int) (((float) previewSize.width / previewSize.height) * width);
            scaleX = 1f;
            scaleY = (float) scaledHeight / height;
        } else if (isPortrait && ratioPreview < ratioSurface) {
            scaledWidth = (int) (height / ((float) previewSize.width / previewSize.height));
            scaledHeight = height;
            scaleX = (float) scaledWidth / width;
            scaleY = 1f;
        } else if (!isPortrait && ratioPreview < ratioSurface) {
            scaledWidth = width;
            scaledHeight = (int) (width / ((float) previewSize.width / previewSize.height));
            scaleX = 1f;
            scaleY = (float) scaledHeight / height;
        } else if (!isPortrait && ratioPreview > ratioSurface) {
            scaledWidth = (int) (((float) previewSize.width / previewSize.height) * width);
            scaledHeight = height;
            scaleX = (float) scaledWidth / width;
            scaleY = 1f;
        }           
        camera.setParameters(parameters);
    }

    // calculate transformation matrix
    Matrix matrix = new Matrix();

    matrix.setScale(scaleX, scaleY);
    textureView.setTransform(matrix);
}
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ssc*_*ass 2

你可以操纵byte[] datafrom onPreview()

我想你必须:

  • 将其放入位图中
  • 进行裁剪Bitmap
  • 做一些拉伸/调整大小
  • 并传递Bitmap给你的SurfaceView

这不是一种非常高效的方式。也许你可以直接操作byte[],但你将不得不处理像NV21这样的图片格式。