WPF矩形 - 圆顶角

kjv*_*kjv 61 wpf rounded-corners

我怎样才能让WPF矩形的顶角变圆?我创建了一个边框并设置了CornerRadius属性,在边框内我添加了我的矩形,但它不起作用,矩形没有圆角.

<Border BorderThickness="1" CornerRadius="50,50,0,0" BorderBrush="Black">
    <Rectangle Fill="#FF5A9AE0" Stretch="UniformToFill" ClipToBounds="True"/>
</Border>
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Chr*_*isF 108

你遇到的问题是矩形是"溢出"边框的圆角.

矩形不能有单独的圆角,所以如果你只是将背景颜色放在边框上并删除矩形:

<Border BorderThickness="1" Grid.Row="0" Grid.ColumnSpan="2"
        CornerRadius="50,50,0,0" BorderBrush="Black" Background="#FF5A9AE0">
</Border>
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你会得到你想要的效果.


小智 19

在矩形上设置RadiusX和RadiusY属性,这将为其提供圆角

  • 四舍五入 - cornerRadius属性被移除 - 因此你无法做到这一点:`CornerRadius ="50,50,0,0"`你必须围绕所有四个角 (3认同)

Iev*_*ida 5

如何用DrawingContext做OnRender的好例子:

在此输入图像描述

   /// <summary>
    /// Draws a rounded rectangle with four individual corner radius
    /// </summary>
    public static void DrawRoundedRectangle(this DrawingContext dc, Brush brush,
        Pen pen, Rect rect, CornerRadius cornerRadius)
    {
        var geometry = new StreamGeometry();
        using (var context = geometry.Open())
        {
            bool isStroked = pen != null;
            const bool isSmoothJoin = true;

            context.BeginFigure(rect.TopLeft + new Vector(0, cornerRadius.TopLeft), brush != null, true);
            context.ArcTo(new Point(rect.TopLeft.X + cornerRadius.TopLeft, rect.TopLeft.Y), 
                new Size(cornerRadius.TopLeft, cornerRadius.TopLeft),
                90, false, SweepDirection.Clockwise, isStroked, isSmoothJoin);
            context.LineTo(rect.TopRight - new Vector(cornerRadius.TopRight, 0), isStroked, isSmoothJoin);
            context.ArcTo(new Point(rect.TopRight.X, rect.TopRight.Y + cornerRadius.TopRight), 
                new Size(cornerRadius.TopRight, cornerRadius.TopRight),
                90, false, SweepDirection.Clockwise, isStroked, isSmoothJoin);
            context.LineTo(rect.BottomRight - new Vector(0, cornerRadius.BottomRight), isStroked, isSmoothJoin);
            context.ArcTo(new Point(rect.BottomRight.X - cornerRadius.BottomRight, rect.BottomRight.Y), 
                new Size(cornerRadius.BottomRight, cornerRadius.BottomRight),
                90, false, SweepDirection.Clockwise, isStroked, isSmoothJoin);
            context.LineTo(rect.BottomLeft + new Vector(cornerRadius.BottomLeft, 0), isStroked, isSmoothJoin);
            context.ArcTo(new Point(rect.BottomLeft.X, rect.BottomLeft.Y - cornerRadius.BottomLeft), 
                new Size(cornerRadius.BottomLeft, cornerRadius.BottomLeft),
                90, false, SweepDirection.Clockwise, isStroked, isSmoothJoin);

            context.Close();
        }
        dc.DrawGeometry(brush, pen, geometry);
    }
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信息来自:http: //wpftutorial.net/DrawRoundedRectangle.html