The*_*wer 2 java swing repaint swingworker paintcomponent
我的问题是我不明白它是如何swingworker工作的,因为我想要做的是fa=worker.get()因为我有一个很长的方法来计算在后台运行的很多点因为我不想冻结我的界面而且我想要得到她的结果来绘制组件图像.但是当我这样做时,我不明白它的位置,fa=worker.get()因为我的控制台打印"titi"并且我进行了大量其他打印以查看到达的程序的下一部分,但没有人打印.请帮助我知道编译在get()执行它之后的位置,以及如果你知道如何实现我需要的每个代码块都是受欢迎的.
public void paintComponent(final Graphics g1){
// TODO Auto-generated method stub
final int width=getWidth();
final int height=getHeight();
image= new BufferedImage(width,height,BufferedImage.TYPE_INT_RGB);
//On transforme le rectangle de base en un rectangle qui a le meme ratio que le cadre contenant l'ancien
//(Il yaura dessus la meme fractale mais avec plus de fond noir) afin que l'on puisse zoomer sans deformer la fractale
frame = frame.expandToAspectRatio((double)getWidth()/getHeight());
FlameAccumulator fa=null;
worker= new SwingWorker<FlameAccumulator,FlameAccumulator>(){
@Override
protected FlameAccumulator doInBackground() throws Exception {
// TODO Auto-generated method stub
System.out.println("exception");
return builder.build().compute(frame,width,height,density);
}
};
try {
System.out.println("titi");
fa=worker.get();
} catch (InterruptedException | ExecutionException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
Graphics g0=(Graphics2D)g1;
if(fa==null){
System.out.println("toto");
for (int i = 0; i <height; i++) {
for (int j = 0; j < width; j++) {
image.setRGB(j,i,0);
}
}
}
else{
System.out.println("tata");
for (int i = 0; i <height; i++) {
for (int j = 0; j < width; j++) {
image.setRGB(j,i,fa.color(palette, background, j, height-1-i).asPackedRGB());
}
}
}
g0.drawImage(image,0,0,null);
}
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相反的阻塞get(),你应该publish()中间结果,并process()在美国东部时间他们,例如.
附录:看起来你正试图用分形方法模拟火焰.因为这可能是计算上昂贵的,它可以是有用的构建图像作为TexturePaint,其可以被用于填充任何Shape在Graphics上下文.在该示例中,以SwingWorker<TexturePaint, TexturePaint>~25Hz的人工速率发布简单的帧序列.因为process()在EDT上执行,所以在更新时可以安全地引用每个新油漆TexturePanel.

import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.TexturePaint;
import java.awt.image.BufferedImage;
import java.awt.image.WritableRaster;
import java.util.List;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingWorker;
/**
* @see https://stackoverflow.com/a/16880714/230513
*/
public class HeatTest {
private static final int N = 256;
private TexturePanel p = new TexturePanel();
private void display() {
JFrame f = new JFrame("HeatTest");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(p);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
new HeatWorker().execute();
}
private class TexturePanel extends JPanel {
private TexturePaint paint;
public void setTexture(TexturePaint tp) {
this.paint = tp;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setPaint(paint);
g2d.fillRect(0, 0, getWidth(), getHeight());
}
@Override
public Dimension getPreferredSize() {
return new Dimension(N, N);
}
}
private class HeatWorker extends SwingWorker<TexturePaint, TexturePaint> {
private final Random random = new Random();
@Override
protected TexturePaint doInBackground() throws Exception {
BufferedImage image = new BufferedImage(N, N, BufferedImage.TYPE_INT_ARGB);
TexturePaint paint = new TexturePaint(image, new Rectangle(N, N));
int[] iArray = {0, 0, 0, 255};
while (true) {
WritableRaster raster = image.getRaster();
for (int row = 0; row < N; row++) {
for (int col = 0; col < N; col++) {
iArray[0] = 255;
iArray[1] = (int) (128 + 32 * random.nextGaussian());
iArray[2] = 0;
raster.setPixel(col, row, iArray);
}
}
publish(paint);
Thread.sleep(40); // ~25 Hz
}
}
@Override
protected void process(List<TexturePaint> list) {
for (TexturePaint paint : list) {
p.setTexture(paint);
p.repaint();
}
}
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
new HeatTest().display();
}
});
}
}
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