Cod*_*345 3 multithreading vcl synchronization c++builder
我正在使用线程包装器,它检查是否从主线程调用更新VCL(也有一些参数)的函数,然后在主线程的上下文中执行.
它有效,但我想让它变得更简单.问题是我必须在需要VCL同步的每个函数中重复此代码,这很容易出错.有没有办法让这个包装器更简单,更可重用?请注意,此特定包装器仅使用一个参数,但可以有任意数量的参数复制TLocalArgs并传递.
当前代码:
boost::scoped_ptr<TIdThreadComponent> WorkerThread;
...
void TForm1::SetMemoMessage(UnicodeString Msg)
{
// Check which thread called function, main thread or worker thread
if (GetCurrentThreadId() != System::MainThreadID)
{
struct TLocalArgs
{
TForm1 *Form;
UnicodeString Msg;
void __fastcall SetMemoMessage() // Same name as main function to make it easier to maintain
{
// We are in main thread now, safe to call message update directly
Form->SetMemoMessage(Msg);
}
};
// We are in worker thread, wrap into Synchronize
TLocalArgs Args = { this, Msg };
WorkerThread->Synchronize(&Args.SetMemoMessage);
return;
}
// MAIN THREAD CODE is very simple compared to wrapper above
Memo1->Text = Msg;
}
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TThread::Synchronize()在MainThreadID内部检查并直接调用指定的过程,如果Synchronize()从主线程调用.所以只要Synchronize()无条件地打电话,让它处理细节. Synchronize()也有重载的静态版本可用,所以你甚至不需要一个TThread指针来调用它.
试试这个:
void TForm1::SetMemoMessage(UnicodeString Msg)
{
struct TLocalArgs
{
UnicodeString Msg;
void __fastcall SetMemoMessage()
{
Form1->Memo1->Text = Msg;
}
};
TLocalArgs Args;
Args.Msg = Msg;
TThread::Synchronize(NULL, &Args.SetMemoMessage);
}
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