Ogr*_*amp 9 iphone core-animation uikit ios objective-c-blocks
我需要动画3个UIViews(淡入/淡出).1个动画持续时间为0.6秒(淡入/淡出周期为0.6 + 0.6秒).但我需要在0.2秒内启动动画.
并且所有这些都应该"无限期地"循环(直到某些触发).
我现在所拥有的:
- (void)playAnimation {
isAnimated = YES;
[self animateView:firstView afterDelay:0.0];
[self animateView:secondView afterDelay:0.2];
[self animateView:thirdView afterDelay:0.4];
}
- (void)stopAnimation {
isAnimated = NO;
}
- (void)animateView:(UIView *)animatedView afterDelay:(float)delay {
if(isAnimated) {
[UIView animateWithDuration:0.6 delay:delay options:UIViewAnimationOptionTransitionNone
animations:^ {
animatedView.alpha = 1.0;
} completion:^(BOOL finished) {
[UIView animateWithDuration:0.6 animations:^ {
animatedView.alpha = 0.0;
} completion:^(BOOL finished) {
[self animateView:animatedView afterDelay:0.0];
}];
}];
}
}
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此代码无法预测.有时视图动画的工作方式与我想要的一样(相位为0.2秒),有时它会在同一时间开始......这样做的正确方法是什么?我也尝试afterDelay:从方法签名中删除部分并启动类似的效果:
[self performSelector:@selector(animateView:) withObject:thirdView afterDelay:0.6];
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更新
我注意到当重型网络设备在后台运行时(使用AFNetworking加载大图像)动画"中断".我不介意动画会"冻结"一点(虽然我更喜欢没有延迟)但我真的想保持所有动画的相位相关(相同的相位差).
为了使问题更容易理解,我添加了图表.Y是alpha,X是时间.前3个图 - 我想要的.最底层的 - 我现在拥有的.突出显示的区域是问题的来源.您可以看到第二个视图的动画冻结0.2秒并与第三个同步.所以他们开始在同一阶段眨眼.这只是一个例子.有时他们可以动画好,有时所有3个视图在几轮动画中"同步"并在同一阶段闪烁......

看起来你想要相同的动画,应用于所有3个视图,偏移t = 0.2.您可以使用Core Animation以非常轻松的方式完成您想要的操作.
这样做,他们将始终正确计时.
我建议这个:
-(void)playAnimation
{
CABasicAnimation * anim = [ CABasicAnimation animationWithKeyPath:@"opacity" ] ;
anim.autoreverses = YES ;
anim.repeatCount = CGFLOAT_MAX ;
anim.removedOnCompletion = NO ;
anim.duration = 0.6 ;
anim.fromValue = @0.0 ;
anim.toValue = @1.0;
// finish configuring your animation here (timing function, speed, duration, fill mode, etc) ...
CFTimeInterval t = CACurrentMediaTime() ;
anim.beginTime = t ;
[ self.firstView.layer addAnimation:anim forKey:@"opacity-anim" ] ; // name is so you can remove this anim later
anim.beginTime += 0.2 ;
[ self.secondView.layer addAnimation:anim forKey:@"opacity-anim" ] ;
anim.beginTime += 0.2 ;
[ self.thirdView.layer addAnimation:anim forKey:@"opacity-anim" ] ; // name is so you can remove this anim later
}
-(void)stopAnimation
{
[ self.firstView.layer removeAnimationForKey:@"opacity-anim" ] ;
[ self.secondView.layer removeAnimationForKey:@"opacity-anim" ] ;
[ self.thirdView.layer removeAnimationForKey:@"opacity-anim" ] ;
}
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编辑:哎呀!忘了开始,结束价值!