Vin*_*tta 4 objective-c ipad ios
我尝试过drawInRect,CGContextDrawImage但它适用于整个图像.
我希望它仅适用于图像部分,而不是透明部分.有谁知道怎么做?
Luk*_*cka 18
您可以使用UIImagealpha通道作为绘图的蒙版.
- (UIImage *)overlayImage:(UIImage *)image withColor:(UIColor *)color
{
// Create rect to fit the PNG image
CGRect rect = CGRectMake(0, 0, image.size.width, image.size.height);
// Start drawing
UIGraphicsBeginImageContext(rect.size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSaveGState(context);
// Fill the rect by the final color
[color setFill];
CGContextFillRect(context, rect);
// Make the final shape by masking the drawn color with the images alpha values
CGContextSetBlendMode(context, kCGBlendModeDestinationIn);
[image drawInRect:rect blendMode:kCGBlendModeDestinationIn alpha:1];
// Create new image from the context
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
// Release context
UIGraphicsEndImageContext();
return img;
}
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用法示例:
UIImage *pngImage = [UIImage imageNamed:@"myImage"];
UIColor *overlayColor = [UIColor magentaColor];
UIImage *image = [self overlayImage:pngImage withColor:overlayColor];
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extension UIImage {
func overlayed(by overlayColor: UIColor) -> UIImage {
// Create rect to fit the image
let rect = CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height)
// Create image context. 0 means scale of device's main screen
UIGraphicsBeginImageContextWithOptions(rect.size, false, 0)
let context = UIGraphicsGetCurrentContext()!
// Fill the rect by the final color
overlayColor.setFill()
context.fill(rect)
// Make the final shape by masking the drawn color with the images alpha values
self.draw(in: rect, blendMode: .destinationIn, alpha: 1)
// Create new image from the context
let overlayedImage = UIGraphicsGetImageFromCurrentImageContext()!
// Release context
UIGraphicsEndImageContext()
return overlayedImage
}
}
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用法示例:
let overlayedImage = myImage.overlayed(by: .magenta)
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编辑:正如Desdenova在评论中指出的那样,我误解了这个问题.我原来的答案是在彩色背景上绘制PNG.答案已编辑,下面的代码是原始代码.
- (UIImage *)combineImage:(UIImage *)image withBackgroundColor:(UIColor *)bgColor
{
// Create rect to fit the PNG image
CGRect rect = CGRectMake(0, 0, image.size.width, image.size.height);
// Create bitmap contect
UIGraphicsBeginImageContext(rect.size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSaveGState(context);
// Draw background first
// Set background color (will be under the PNG)
[bgColor setFill];
// Fill all context with background image
CGContextFillRect(context, rect);
// Draw the PNG over the background
[image drawInRect:rect];
// Create new image from the context
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
// Release context
UIGraphicsEndImageContext();
return img;
}
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感谢您的帮助...我尝试了这段代码,它终于对我有用了。
UIGraphicsBeginImageContext(firstImage.size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(context, 0, firstImage.size.height);
CGContextScaleCTM(context, 1.0, -1.0);
CGRect rect = CGRectMake(0, 0, firstImage.size.width, firstImage.size.height);
// draw black background to preserve color of transparent pixels
CGContextSetBlendMode(context, kCGBlendModeNormal);
[[UIColor whiteColor] setFill];
CGContextFillRect(context, rect);
// draw original image
CGContextSetBlendMode(context, kCGBlendModeNormal);
CGContextDrawImage(context, rect, firstImage.CGImage);
// tint image (loosing alpha) - the luminosity of the original image is preserved
CGContextSetBlendMode(context, kCGBlendModeDarken);
[[UIColor colorWithPatternImage:secondImage] setFill];
CGContextFillRect(context, rect);
// mask by alpha values of original image
CGContextSetBlendMode(context, kCGBlendModeDestinationIn);
CGContextDrawImage(context, rect, firstImage.CGImage);
//[firstImage drawInRect:rect];
// image drawing code here
UIImage *coloredImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
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