我想在表格中插入更多的球.但是,为了让它反弹,我必须为不同的球反复编码相同的算法.我是否知道如果不一遍又一遍地写它,我有什么办法可以做到的?我的代码如下.
int bBA1; //The x axis from the upper left corner
int bBA2; //The y axis from the upper left corner
int spdBBA1; //The change of x
int spdBBA2; //The change of y
public StartGame()
{
InitializeComponent();
}
private void StartGame_Load(object sender, EventArgs e)
{
//Loads the ball on the screen at bottom of the window
bBA1 = this.ClientSize.Width / 5; //The x axis the ball is loaded at
bBA2 = this.ClientSize.Height - 10; //The y axis the ball is loaded at
spdBBA1 = 1; //The speed of the ball of y
spdBBA2 = 1; //The speed of the ball of x
}
private void StartGame_Paint_1(object sender, PaintEventArgs e)
{
//This is the inner paint color of the circle that is 10 by 10
e.Graphics.FillEllipse(Brushes.Blue, bBA1, bBA2, 10, 10);
//This is the outline paint color of the circle that is 10 by 10
e.Graphics.DrawEllipse(Pens.Blue, bBA1, bBA2, 10, 10);
}
private void timer1_Tick(object sender, EventArgs e)
{
bBA2 = bBA2 + spdBBA2;
bBA1 = bBA1 + spdBBA1;
if (bBA2 < 0)
{
spdBBA2 = -spdBBA2; //If y is less than 0 then it changes direction
}
else if (bBA1 < -5)
{
spdBBA1 = -spdBBA1;
}
else if (bBA2 + 10 > this.ClientSize.Height)
{
// If y + 10, the radius of the circle is greater than the
// form width then we change direction
spdBBA2 = -spdBBA2;
}
else if (bBA1 + 10 > this.ClientSize.Width)
{
spdBBA1 = -spdBBA1;
}
this.Invalidate();
}
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谢谢.
Dav*_*Mar 14
是的你可以!这是面向对象编程的许多很酷的功能之一.
创建一个Ball类.当你开始游戏时,创建你需要的所有球并将它们存储在一个列表中.从那里,您可以使用foreach循环来修改每个Ball对象的属性.
public class Ball
{
public int speedX { get; private set; }
public int speedY { get; private set; }
public int positionX { get; private set; }
public int positionY { get; private set; }
public Ball(int speedX, int speedY, int positionX, int positionY)
{
this.speedX = speedX;
this.speedY = speedY;
this.positionX = positionX;
this.positionY = positionY;
}
public int setSpeedX(int newSpeed)
{
this.speedX = newSpeed;
}
//Add any other setters you need.
}
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现在你有了一个你需要创建的球的蓝图.然后在你的游戏中你可以做这样的事情:
public class StartGame
{
public List<Ball> ballList { get; private set; }
public StartGame()
{
this.ballList = new List<Ball>();
InitializeComponent();
}
private void StartGame_Load(object sender, EventArgs e)
{
//Add any balls you need here.
ballList.add(new Ball(5, 10, 1, 1));
ballList.add(new Ball(2, 17, 2, 9));
ballList.add(new Ball(4, 12, 7, 5));
}
private void StartGame_Paint_1(object sender, PaintEventArgs e)
{
//This foreach loop will run through all the balls in ballList
foreach(Ball ball in ballList)
{
e.Graphics.FillEllipse(Brushes.Blue, ball.positionX, ball.positionY, 10, 10);
e.Graphics.DrawEllipse(Pens.Blue, ball.positionX, ball.positionY, 10, 10);
}
}
}
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我不是100%确定你的游戏是如何工作的,所以我对这些变量做了一些猜测,但我希望你能得到这个想法.
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