javascript ImageData类型数组读取整个像素?

lee*_*iya 11 canvas pixel typed-arrays

因此,有很多关于如何从ImageData对象的Uint32Array视图中写入整个像素的示例.但是有可能在不增加计数器4次的情况下读取整个像素吗?从hacks.mozilla.org,写一个rgba像素看起来像这样.

var imageData = ctx.getImageData(0, 0, canvasWidth, canvasHeight);

var buf = new ArrayBuffer(imageData.data.length);
var buf8 = new Uint8ClampedArray(buf);
var data = new Uint32Array(buf);

for (var y = 0; y < canvasHeight; ++y) {
    for (var x = 0; x < canvasWidth; ++x) {
        var value = x * y & 0xff;

        data[y * canvasWidth + x] =
            (255   << 24) |    // alpha
            (value << 16) |    // blue
            (value <<  8) |    // green
             value;            // red
    }
}

imageData.data.set(buf8);

ctx.putImageData(imageData, 0, 0);
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但是,如何从ImageData的32位视图中的单个偏移读取整个像素?这是我发现令人困惑的,不应该buf32下面的长度为256/4 = 64?

// 8x8 image
var imgd = ctx.getImageData(0, 0, canvasWidth, canvasHeight),
    buf32 = new Uint32Array(imgd.data);

console.log(imgd.data.length);  // 256
console.log(buf32.length);      // 256  shouldn't this be 256/4 ?
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谢谢!

lee*_*iya 12

想通了,我需要将缓冲区本身传递给Uint32Array构造函数,而不是另一个BufferView.

var buf32 = new Uint32Array(imgd.data.buffer);
console.log(buf32.length)  // 64 yay!
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