Ank*_*ava 2 iphone singleton objective-c ios
@接口
//
// Created by macbook on 31.05.12.
//
// To change the template use AppCode | Preferences | File Templates.
//
#import <Foundation/Foundation.h>
@interface CESettings : NSObject
+ (CESettings *)sharedInstance;
- (void)save;
@end
Run Code Online (Sandbox Code Playgroud)
@implementation
//
// Created by macbook on 31.05.12.
//
// To change the template use AppCode | Preferences | File Templates.
//
#import "CESettings.h"
@interface CESettings ()
@property(nonatomic, strong) NSUserDefaults *userDefaults;
@end
@implementation CESettings
@synthesize userDefaults = _userDefaults;
#pragma mark - Singleton
static CESettings *_instance = nil;
+ (CESettings *)sharedInstance {
@synchronized (self) {
if (_instance == nil) {
_instance = [self new];
}
}
return _instance;
}
- (id)init {
self = [super init];
if (self) {
self.userDefaults = [NSUserDefaults standardUserDefaults];
}
return self;
}
#pragma mark - Methods
- (void)save {
[self.userDefaults synchronize];
}
@end
Run Code Online (Sandbox Code Playgroud)
我有一个用于应用程序中的设置的类.该类还有一个创建singleton和init方法的方法.两者有什么用?我认为如果sharedInstance方法存在,则不需要init ...请纠正我,如果我错了..任何帮助表示赞赏.
该init方法是new在调用时调用的方法[self new].它基本上是一样的
_instance = [[CESettings alloc] init];
Run Code Online (Sandbox Code Playgroud)
但需要较少的输入,并避免硬编码CESettings类的名称.
实现单例的更好方法是使用dispatch_once,如下所示:
+ (CESettings*)sharedInstance
{
static dispatch_once_t once;
static CESettings *_instance;
dispatch_once(&once, ^ { _instance = [self new]; });
return _instance;
}
Run Code Online (Sandbox Code Playgroud)