在下面的代码中,我存储了按钮播放器1和播放器2按下的历史记录.代码编译没有错误但有警告.我无法解决这些警告.我在这里发布代码.
module game(clk50,red,green,blue,hsync,vsync, button,led);
input [8:0] button;
input clk50;
output red;
output green;
output blue,led;
output hsync;
output vsync;
// divide input clock by two, and use a global
// clock buffer for the derived clock
reg clk25_int;
always @(posedge clk50) begin
clk25_int <= ~clk25_int;
end
wire clk25;
BUFG bufg_inst(clk25, clk25_int);
wire [9:0] xpos;
wire [9:0] ypos;
Grid_Display Grid_Displayinst(clk25,xpos, ypos, red, green, blue, button,led);
endmodule
module Grid_Display(clk25,xpos,ypos,red,green,blue, button,led);
input clk25;
input [9:0] xpos;//responsible for current pixel display location
input [9:0] ypos;// responsible for current display row
input [8:0] button;
//spartan 3 kit has 3-bits per pixel, so 2^3 means 8 colours can be selected.
output red; // colour 1
output green; // colour 2
output blue; // colur 3
output led;
//reg tempRed,tempGreen,tempBlue, GridRed,GridGreen,GridBlue;
reg player1,player2;
reg [8:0] player1History=0,player2History=0;
wire grid = ((xpos >= 4 && xpos <= 799 && ypos >= 160 && ypos <= 165) ||
(xpos >= 4 && xpos <= 790 && ypos >= 310 && ypos <= 315) ||
(xpos >= 200 && xpos <= 205 && ypos >= 0 && ypos <= 520) ||
(xpos >= 440 && xpos <= 445 && ypos >= 0 && ypos <= 520));
always @(posedge clk25)
begin
player1History= button ^ player2History;
player2History= button ^ player1History;
player1 = ((player1History[0] && (xpos >=50 && xpos<=150 && ypos >= 20 && ypos <=120) ) || (player1History[1] && (xpos >=250 && xpos<=350 && ypos >= 20 && ypos <=120))
|| (player1History[2] && (xpos >=490 && xpos<=590 && ypos >= 20 && ypos <=120)) || (player1History[3] && (xpos >=50 && xpos<=150 && ypos >= 180 && ypos <=280))
|| (player1History[4] && (xpos >=250 && xpos<=350 && ypos >= 180 && ypos <=280)) || (player1History[5] && (xpos >=490 && xpos<=590 && ypos >= 180 && ypos <=280))
|| (player1History[6] && (xpos >=50 && xpos<=150 && ypos >= 330 && ypos <=430)) || (player1History[7] && (xpos >=250 && xpos<=350 && ypos >= 330 && ypos <=430))
|| (player1History[8] && (xpos >=490 && xpos<=590 && ypos >= 330 && ypos <=430)));
player2 = ((player2History[0] && (xpos >=50 && xpos<=150 && ypos >= 20 && ypos <=120) ) || (player2History[1] && (xpos >=250 && xpos<=350 && ypos >= 20 && ypos <=120))
|| (player2History[2] && (xpos >=490 && xpos<=590 && ypos >= 20 && ypos <=120)) || (player2History[3] && (xpos >=50 && xpos<=150 && ypos >= 180 && ypos <=280))
|| (player2History[4] && (xpos >=250 && xpos<=350 && ypos >= 180 && ypos <=280)) || (player2History[5] && (xpos >=490 && xpos<=590 && ypos >= 180 && ypos <=280))
|| (player2History[6] && (xpos >=50 && xpos<=150 && ypos >= 330 && ypos <=430)) || (player2History[7] && (xpos >=250 && xpos<=350 && ypos >= 330 && ypos <=430))
|| (player2History[8] && (xpos >=490 && xpos<=590 && ypos >= 330 && ypos <=430)));
end
assign red = (grid || player1 );
assign green = (grid || player2);
assign blue = (grid );
endmodule
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我该如何解决这些警告?
WARNING:Xst:2211 - "grid.v" line 104: Instantiating black box module <dummyModule>.
WARNING:Xst:1710 - FF/Latch <player2> (without init value) has a constant value of 0 in block <Grid_Display>. This FF/Latch will be trimmed during the optimization process.
WARNING:Xst:1896 - Due to other FF/Latch trimming, FF/Latch <player2History_0> has a constant value of 0 in block <Grid_Display>. This FF/Latch will be trimmed during the optimization process.
WARNING:Xst:1896 - Due to other FF/Latch trimming, FF/Latch <player2History_1> has a constant value of 0 in block <Grid_Display>. This FF/Latch will be trimmed during the optimization process.
WARNING:Xst:1896 - Due to other FF/Latch trimming, FF/Latch <player2History_2> has a constant value of 0 in block <Grid_Display>. This FF/Latch will be trimmed during the optimization process.
WARNING:Xst:1896 - Due to other FF/Latch trimming, FF/Latch <player2History_3> has a constant value of 0 in block <Grid_Display>. This FF/Latch will be trimmed during the optimization process.
WARNING:Xst:1896 - Due to other FF/Latch trimming, FF/Latch <player2History_4> has a constant value of 0 in block <Grid_Display>. This FF/Latch will be trimmed during the optimization process.
WARNING:Xst:1896 - Due to other FF/Latch trimming, FF/Latch <player2History_5> has a constant value of 0 in block <Grid_Display>. This FF/Latch will be trimmed during the optimization process.
WARNING:Xst:1896 - Due to other FF/Latch trimming, FF/Latch <player2History_6> has a constant value of 0 in block <Grid_Display>. This FF/Latch will be trimmed during the optimization process.
WARNING:Xst:1896 - Due to other FF/Latch trimming, FF/Latch <player2History_7> has a constant value of 0 in block <Grid_Display>. This FF/Latch will be trimmed during the optimization process.
WARNING:Xst:1896 - Due to other FF/Latch trimming, FF/Latch <player2History_8> has a constant value of 0 in block <Grid_Display>. This FF/Latch will be trimmed during the optimization process.
WARNING:Xst:2036 - Inserting OBUF on port <led> driven by black box <dummyModule>. Possible simulation mismatch.
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问候
关于FF/Latch修剪的所有警告基本上归结为player2History始终为0的问题,因此它正在被优化.
它看起来不应该总是为0,但由于您使用了错误类型的阻塞语句这一事实产生了有趣的副作用,结果证明这是真的.
问题出在你总是阻止的这两行中:
always @(posedge clk25) begin
player1History= button ^ player2History;
player2History= button ^ player1History;
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然后你的逻辑评估如下:
p1h = button ^ 0只是意味着为p1h分配了按钮的值.button ^ p1h,但是因为我们刚刚分配了p1h = button,你真正在评估button ^ button,我们知道它总是0.你大概的意思做的是使P1H和P2H 非阻塞赋值,与<=运营商.当你使用非阻塞时,它意味着两个语句都是并行的,所以p1h和p2h都是根据它们的旧值来计算的,而不是先计算第一行,然后在第二行中使用这个结果.
理解阻塞语句和非阻塞语句之间的区别在verilog中非常重要,如果您不理解概念或何时使用它们,那么您应该寻求其他培训材料.
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