不支持混合类型

Sol*_*ier 2 usb dll c++-cli visual-studio-2010

请查看以下头文件

#pragma once
using namespace UsbLibrary;

ref class MissileLauncher
{
public:
    MissileLauncher(void);

private:
    //Bytes used in command
    unsigned char UP[10];
    unsigned char RIGHT[10];
    unsigned char LEFT[10];
    unsigned char DOWN[10];

    unsigned char FIRE[10];
    unsigned char STOP[10];
    unsigned char LED_OFF[9];
    unsigned char LED_ON[9];

    UsbHidPort USB;
};
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我在visual studio professional 2010中使用Visual C++项目(C++/CLI?).当我运行此代码时,我遇到了很多错误

Error   1   error C4368: cannot define 'UP' as a member of managed 'MissileLauncher': mixed types are not supported 
Error   2   error C4368: cannot define 'RIGHT' as a member of managed 'MissileLauncher': mixed types are not supported  
Error   3   error C4368: cannot define 'LEFT' as a member of managed 'MissileLauncher': mixed types are not supported   
Error   4   error C4368: cannot define 'DOWN' as a member of managed 'MissileLauncher': mixed types are not supported   
Error   5   error C4368: cannot define 'FIRE' as a member of managed 'MissileLauncher': mixed types are not supported   
Error   6   error C4368: cannot define 'STOP' as a member of managed 'MissileLauncher': mixed types are not supported   
Error   7   error C4368: cannot define 'LED_OFF' as a member of managed 'MissileLauncher': mixed types are not supported    
Error   8   error C4368: cannot define 'LED_ON' as a member of managed 'MissileLauncher': mixed types are not supported 
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这里,命名空间USBLibrary来自C#dll文件.这UsbHidPort;是C#dll的一个对象

那么,为什么我会收到此错误?有任何想法吗?

Han*_*ant 7

在这种特定情况下,它实际上并不是一个问题,至少从可见的情况来看,但是C++/CLI编译器试图阻止你射击你的腿,导弹风格.垃圾收集器在压缩堆时移动对象.这使得本机对象非常危险,任何指向它们的指针都将变为无效,并且在您通过它们时会破坏GC堆.收集器无法更新这些指针,它无法找到它们.风险太高,所以编译器只是禁止它.

另一种方法是将这些成员声明为指针,并在类构造函数中使用operator new分配数组.

private:
    unsigned char* UP;
    // etc..
public:
    MissileLauncher() {
        UP = new unsigned char[10];
        // etc..
    }
    ~MissileLauncher() {
        this->!MissileLauncher();
        UP = nullptr;   // Destructor may be called more than once 
    }
    !MissileLauncher() {
        delete[] UP;
        // etc...
    }
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请注意析构函数和终结器的要求,以释放这些数组的内存.限定析构函数也沿着具有称它为(Dispose()方法或使用在C#客户端程序,删除或以C++/CLI程序堆栈语义),跳过其为这样的小分配客户程序员的负担带来的是并非不合理.最后但并非最不重要的是,考虑理智的解决方案并使用托管数组:

private:
    array<Byte>^ UP;
    // etc..
public:
    MissileLauncher() {
        UP = gcnew array<Byte>(10);
        // etc..
    }
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