Sve*_*enK 8 haskell frp reactive-programming reactive-banana
我写了一个小应用程序,跟踪我在电视剧中的进展.该应用程序使用功能反应式编程(FRP)和反应式香蕉在Haskell中编写.
该应用程序可以:

我在编写代码时会遇到问题,这些代码会在表格中添加新的电视剧并连接新事件.从CRUD例子在这里并没有完全帮助我,因为我有更多的要求,那么就从列表中选择一个元素.
如何以FRP方式从CRUD示例中编写类似reactiveTable函数的reactiveListDisplay函数?如何在编译网络后为删除按钮和季节和剧集旋转按钮添加事件?
data Series = Series { name :: String
, season :: Int
, episode :: Int
}
insertIntoTable :: TableClass t => t -> SeriesChangeHandler -> SeriesRemoveHandler -> Series -> IO ()
insertIntoTable table changeHandler removeHandler (Series name s e) = do
(rows, cols) <- tableGetSize table
tableResize table (rows+1) cols
nameLabel <- labelNew $ Just name
adjustmentS <- adjustmentNew (fromIntegral s) 1 1000 1 0 0
adjustmentE <- adjustmentNew (fromIntegral e) 1 1000 1 0 0
seasonButton <- spinButtonNew adjustmentS 1.0 0
episodeButton <- spinButtonNew adjustmentE 1.0 0
removeButton <- buttonNewWithLabel "remove"
let getSeries = do
s <- spinButtonGetValue seasonButton
e <- spinButtonGetValue episodeButton
return $ Series name (round s) (round e)
handleSeries onEvent widget handler = do
onEvent widget $ do
series <- getSeries
handler series
handleSeries onValueSpinned seasonButton changeHandler
handleSeries onValueSpinned episodeButton changeHandler
onPressed removeButton $ do
series <- getSeries
containerRemove table nameLabel
containerRemove table seasonButton
containerRemove table episodeButton
containerRemove table removeButton
removeHandler series
let tadd widget x = tableAdd table widget x (rows - 1)
tadd nameLabel 0
tadd seasonButton 1
tadd episodeButton 2
tadd removeButton 3
widgetShowAll table
main :: IO ()
main = do
initGUI
window <- windowNew
scroll <- scrolledWindowNew Nothing Nothing
table <- tableNew 1 5 True
addButton <- buttonNewWithLabel "add series"
vbox <- vBoxNew False 10
containerAdd window vbox
boxPackStart vbox addButton PackNatural 0
let networkDescription :: forall t. Frameworks t => Moment t ()
networkDescription = do
addEvent <- eventButton addButton
(changeHandler,fireChange) <- liftIO $ newAddHandler
changeEvent <- fromAddHandler changeHandler
(removeHandler,fireRemove) <- liftIO $ newAddHandler
removeEvent <- fromAddHandler removeHandler
let insertIntoTable' = insertIntoTable table fireChange fireRemove
addSeries e = do
s <- addSeriesDialog
liftIO $ insertIntoTable' s
liftIO $ mapM_ insertIntoTable' initSeries
reactimate $ addSeries <$> addEvent
reactimate $ updateSeries conn <$> changeEvent
reactimate $ removeSeries conn <$> removeEvent
network <- compile networkDescription
actuate network
onDestroy window $ do
D.disconnect conn
mainQuit
widgetShowAll window
mainGUI
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我想重构insertIntoTable方法以使用事件和行为而不是使用简单的回调.
编辑:
我已经尝试了带有ListStore后端的gtk TreeView.在这种情况下,您不需要动态事件切换.我编写了下面的函数来获取插入,更改和删除事件的列表行为.它工作^^reactiveList
reactiveList :: (Frameworks t)
=> ListStore a
-> Event t (Int,a) -- insert event
-> Event t (Int,a) -- change event
-> Event t (Int,a) -- remove event
-> Moment t (Behavior t [a])
reactiveList store insertE changeE removeE = do
(listHandler,fireList) <- liftIO $ newAddHandler
let onChange f (i,a) = do
f i a
list <- listStoreToList store
fireList list
reactimate $ onChange (listStoreInsert store) <$> insertE
reactimate $ onChange (listStoreSetValue store) <$> changeE
reactimate $ onChange (const . listStoreRemove store) <$> removeE
initList <- liftIO $ listStoreToList store
fromChanges initList listHandler
main :: IO ()
main = do
initGUI
window <- windowNew
addButton <- buttonNewWithLabel "add series"
vbox <- vBoxNew False 10
seriesList <- listStoreNew (initSeries :: [Series])
listView <- treeViewNewWithModel seriesList
treeViewSetHeadersVisible listView True
let newCol title newRenderer f = do
col <- treeViewColumnNew
treeViewColumnSetTitle col title
renderer <- newRenderer
cellLayoutPackStart col renderer False
cellLayoutSetAttributes col renderer seriesList f
treeViewAppendColumn listView col
return renderer
newCol "Image" cellRendererPixbufNew $ \s -> [cellPixbuf :=> newPixbuf s]
newCol "Name" cellRendererTextNew $ \s -> [cellText := name s]
seasonSpin <- newCol "Season" cellRendererSpinNew $ \s ->
[ cellRendererSpinAdjustment :=> adjustmentNew (fromIntegral (season s)) 1 1000 1 0 0
, cellText := (show $ season s)
, cellTextEditable := True
]
episodeSpin <- newCol "Episode" cellRendererSpinNew $ \s ->
[ cellRendererSpinAdjustment :=> adjustmentNew (fromIntegral (episode s)) 1 1000 1 0 0
, cellText := (show $ episode s)
, cellTextEditable := True
]
containerAdd window vbox
boxPackStart vbox listView PackGrow 0
boxPackStart vbox addButton PackNatural 0
let networkDescription :: forall t. Frameworks t => Moment t ()
networkDescription = do
(addHandler,fireAdd) <- liftIO $ newAddHandler
maybeSeriesE <- fromAddHandler addHandler
(removeHandler,fireRemove) <- liftIO $ newAddHandler
removeE <- fromAddHandler removeHandler
-- when the add button was pressed,
-- open a dialog and return maybe a new series
askSeriesE <- eventButton addButton
reactimate $ (const $ fireAdd =<< askSeries) <$> askSeriesE
-- ommit all nothing series
let insertE = filterJust maybeSeriesE
insert0E = ((,) 0) <$> insertE
seasonSpinE <- eventSpin seasonSpin seriesList
episodeSpinE <- eventSpin episodeSpin seriesList
let changeSeason (i,d,s) = (i,s {season = round d})
changeEpisode (i,d,s) = (i,s {episode = round d})
let changeE = (changeSeason <$> seasonSpinE) `union` (changeEpisode <$> episodeSpinE)
listB <- reactiveList seriesList insert0E changeE removeE
listE <- (changes listB)
reactimate $ (putStrLn . unlines . map show) <$> listE
reactimate $ insertSeries conn <$> insertE
reactimate $ updateSeries conn . snd <$> changeE
reactimate $ removeSeries conn . snd <$> removeE
return ()
network <- compile networkDescription
actuate network
onDestroy window $ do
D.disconnect conn
mainQuit
widgetShowAll window
mainGUI
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我愿意接受意见和建议.
听起来你的问题比 CRUD 问题更接近Bar Tab示例。
添加新小部件以及新行为和事件的基本思想是使用所谓的“动态事件切换”。本质上,这是一种将新创建的事件和行为放回到网络中的方法。
创建新小部件的操作有两个部分。第一部分是使用liftIO. 第二个是获取其输入并trimE酌情使用trimB。省略大部分 GTk 特定的细节(我不知道如何使用 GTk :P),它看起来像这样:
let newSeries name = do
label <- liftIO . labelNew $ Just name
liftIO $ tadd labelNew 0
{- ... the rest of your controls here ... -}
seasonNumber <- trimB $ getSpinButtonBehavior seasonButton
{- ... wrap the rest of the inputs using trimB and trimE ... -}
return (label, seasonNumber, ...)
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因此,此函数创建一个新的小部件,“修剪”其输入并将值返回给您。现在您必须实际使用这些值:
newSeasons <- execute (FrameworkMoment newSeries <$> nameEvents)
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每次您想要添加新系列时,这里nameEvents应该包含一个带有新系列名称的事件。Event String
现在您已经拥有了所有新季节的流,您可以使用诸如stepper.
有关更多详细信息(包括从所有小部件中获取聚合信息之类的信息),请查看实际的示例代码。