And*_*Dev 2 android multi-touch android-canvas
我正在使用Canvas
创建绘图应用程序的 android 类。这是我第一次尝试使用 Canvas 类。到目前为止,我使用的代码工作正常,绘图工作正常。但我在这段代码中意识到,它允许用户仅用一根手指进行绘画,我的意思是说,如果用户使用多于一根手指在画布上绘画,则不允许用户用多根手指进行绘画。我浏览了有关多个触摸事件的文档,但未能在我的代码中实现它。那么有人可以帮我解决这个问题吗?
我用于在画布上绘图的代码:
public class DrawView extends View implements OnTouchListener
{
private Canvas m_Canvas;
private Path m_Path;
private Paint m_Paint;
ArrayList<Pair<Path, Paint>> arrayListPaths = new ArrayList<Pair<Path, Paint>>();
ArrayList<Pair<Path, Paint>> undonePaths = new ArrayList<Pair<Path, Paint>>();
private float mX, mY;
private Bitmap bitmapToCanvas;
private static final float TOUCH_TOLERANCE = 4;
public DrawView(Context context)
{
super(context);
setFocusable(true);
setFocusableInTouchMode(true);
this.setOnTouchListener(this);
onCanvasInitialization();
}
public void onCanvasInitialization()
{
m_Paint = new Paint();
m_Paint.setAntiAlias(true);
m_Paint.setDither(true);
m_Paint.setColor(Color.parseColor("#37A1D1"));
m_Paint.setStyle(Paint.Style.STROKE);
m_Paint.setStrokeJoin(Paint.Join.ROUND);
m_Paint.setStrokeCap(Paint.Cap.ROUND);
m_Paint.setStrokeWidth(2);
m_Path = new Path();
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh)
{
super.onSizeChanged(w, h, oldw, oldh);
bitmapToCanvas = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
m_Canvas = new Canvas(bitmapToCanvas);
}
@Override
protected void onDraw(Canvas canvas)
{
canvas.drawBitmap(bitmapToCanvas, 0f, 0f, null);
canvas.drawPath(m_Path, m_Paint);
}
public boolean onTouch(View arg0, MotionEvent event)
{
float x = event.getX();
float y = event.getY();
switch (event.getAction())
{
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
{
touch_move(x, y);
invalidate();
break;
}
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
private void touch_start(float x, float y)
{
undonePaths.clear();
m_Path.reset();
m_Path.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y)
{
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE)
{
m_Path.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up()
{
m_Path.lineTo(mX, mY);
// commit the path to our offscreen
m_Canvas.drawPath(m_Path, m_Paint);
// kill this so we don't double draw
Paint newPaint = new Paint(m_Paint); // Clones the mPaint object
arrayListPaths.add(new Pair<Path, Paint>(m_Path, newPaint));
m_Path = new Path();
}
}
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我尝试更改代码以支持多点触摸,但它无法正常工作。这是我更改的代码。
由于工作代码没有答案,我可以分享一个工作示例。关键是要有一个当前活动指针 ID 及其路径的数组。同样重要的是要知道,在多个移动指针的情况下,onTouchEvent 只会为所有指针调用一次,并且您需要迭代所有指针来绘制它们的新位置。
public class DrawView extends View {
private Paint drawPaint, canvasPaint;
private Canvas drawCanvas;
private Bitmap canvasBitmap;
private SparseArray<Path> paths;
public DrawingView(Context context) {
super(context);
setupDrawing();
}
public DrawingView(Context context, AttributeSet attrs) {
super(context, attrs);
setupDrawing();
}
public DrawingView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
setupDrawing();
}
private void setupDrawing() {
paths = new SparseArray<>();
drawPaint = new Paint();
drawPaint.setColor(Color.RED);
drawPaint.setAntiAlias(true);
drawPaint.setStrokeWidth(20);
drawPaint.setStyle(Paint.Style.STROKE);
drawPaint.setStrokeJoin(Paint.Join.ROUND);
drawPaint.setStrokeCap(Paint.Cap.ROUND);
canvasPaint = new Paint(Paint.DITHER_FLAG);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
canvasBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
drawCanvas = new Canvas(canvasBitmap);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawBitmap(canvasBitmap, 0, 0, canvasPaint);
for (int i=0; i<paths.size(); i++) {
canvas.drawPath(paths.valueAt(i), drawPaint);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
int index = event.getActionIndex();
int id = event.getPointerId(index);
Path path;
switch (event.getActionMasked()) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_POINTER_DOWN:
path = new Path();
path.moveTo(event.getX(index), event.getY(index));
paths.put(id, path);
break;
case MotionEvent.ACTION_MOVE:
for (int i=0; i<event.getPointerCount(); i++) {
id = event.getPointerId(i);
path = paths.get(id);
if (path != null) path.lineTo(event.getX(i), event.getY(i));
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
path = paths.get(id);
if (path != null) {
drawCanvas.drawPath(path, drawPaint);
paths.remove(id);
}
break;
default:
return false;
}
invalidate();
return true;
}
}
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