如何使用模型/视图/控制器方法创建GUI?

Iva*_*siv 3 python model-view-controller user-interface

我需要理解模型/视图/控制器方法背后的概念以及如何以这种方式编写GUI.这里只是一个非常基本的简单GUI.有人可以向我解释如何使用MVC重写此代码吗?

from tkinter import *

class Application(Frame):
    """ GUI application that creates a story based on user input. """
    def __init__(self, master):
        """ Initialize Frame. """
        super(Application, self).__init__(master)  
        self.grid()
        self.create_widgets()

    def create_widgets(self):
        """ Create widgets to get story information and to display story. """
        # create instruction label
        Label(self,
              text = "Enter information for a new story"
              ).grid(row = 0, column = 0, columnspan = 2, sticky = W)

        # create a label and text entry for the name of a person
        Label(self,
              text = "Person: "
              ).grid(row = 1, column = 0, sticky = W)
        self.person_ent = Entry(self)
        self.person_ent.grid(row = 1, column = 1, sticky = W)

        # create a label and text entry for a plural noun
        Label(self,
              text = "Plural Noun:"
              ).grid(row = 2, column = 0, sticky = W)
        self.noun_ent = Entry(self)
        self.noun_ent.grid(row = 2, column = 1, sticky = W)

        # create a label and text entry for a verb
        Label(self,
              text = "Verb:"
              ).grid(row = 3, column = 0, sticky = W)
        self.verb_ent = Entry(self)
        self.verb_ent.grid(row = 3, column = 1, sticky = W)

        # create a label for adjectives check buttons
        Label(self,
              text = "Adjective(s):"
              ).grid(row = 4, column = 0, sticky = W)

        # create itchy check button
        self.is_itchy = BooleanVar()
        Checkbutton(self,
                    text = "itchy",
                    variable = self.is_itchy
                    ).grid(row = 4, column = 1, sticky = W)

        # create joyous check button
        self.is_joyous = BooleanVar()
        Checkbutton(self,
                    text = "joyous",
                    variable = self.is_joyous
                    ).grid(row = 4, column = 2, sticky = W)

        # create electric check button
        self.is_electric = BooleanVar()
        Checkbutton(self,
                    text = "electric",
                    variable = self.is_electric
                    ).grid(row = 4, column = 3, sticky = W)

        # create a label for body parts radio buttons
        Label(self,
              text = "Body Part:"
              ).grid(row = 5, column = 0, sticky = W)

        # create variable for single, body part
        self.body_part = StringVar()
        self.body_part.set(None)

        # create body part radio buttons
        body_parts = ["bellybutton", "big toe", "medulla oblongata"]
        column = 1
        for part in body_parts:
            Radiobutton(self,
                        text = part,
                        variable = self.body_part,
                        value = part
                        ).grid(row = 5, column = column, sticky = W)
            column += 1

        # create a submit button
        Button(self,
               text = "Click for story",
               command = self.tell_story
               ).grid(row = 6, column = 0, sticky = W)

        self.story_txt = Text(self, width = 75, height = 10, wrap = WORD)
        self.story_txt.grid(row = 7, column = 0, columnspan = 4)

    def tell_story(self):
        """ Fill text box with new story based on user input. """
        # get values from the GUI
        person = self.person_ent.get()
        noun = self.noun_ent.get()
        verb = self.verb_ent.get()
        adjectives = ""
        if self.is_itchy.get():
            adjectives += "itchy, "
        if self.is_joyous.get():
            adjectives += "joyous, "
        if self.is_electric.get():
            adjectives += "electric, "
        body_part = self.body_part.get()

        # create the story
        story = "The famous explorer "
        story += person
        story += " had nearly given up a life-long quest to find The Lost City of "
        story += noun.title()
        story += " when one day, the "
        story += noun
        story += " found "
        story += person + ". "
        story += "A strong, "
        story += adjectives
        story += "peculiar feeling overwhelmed the explorer. "
        story += "After all this time, the quest was finally over. A tear came to "
        story += person + "'s "
        story += body_part + ". "
        story += "And then, the "
        story += noun
        story += " promptly devoured "
        story += person + ". "
        story += "The moral of the story? Be careful what you "
        story += verb
        story += " for."

        # display the story                                
        self.story_txt.delete(0.0, END)
        self.story_txt.insert(0.0, story)

# main
def main():
    root = Tk()
    root.title("Mad Lib")
    app = Application(root)
    root.mainloop()

main()
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aba*_*ert 7

Tkinter文档中的ToyMVC "玩具MVC(模型视图控制器)设计"可能就是您正在寻找的东西.我个人设计的东西有点不同,但它最有意义.

关键是将模型和视图分离出来,然后控制器就是连接模型和视图的所有位.

所以,Application你不必拥有其中的所有内容,而是拥有以下类:

  • StoryModel:一个故事模型.
  • StoryView:一个窗口或其他小部件,你粘在框架内 - 虽然在Tk中,你可以很容易地使它成为框架本身.
  • StoryController:给定a StoryModel和a的类StoryView将告诉它StoryView创建适当的小部件来显示该故事,然后监视模型和视图以进行更改并将它们从一个传输到另一个.

鉴于此,您可以创建一个简单的窗口,Application用于创建一个StoryModel,一个StoryView,一个框架窗口以放入View,另一个窗口StoryController用于连接模型和视图.

例如,StoryModel看起来像这样:

class StoryModel(object):
    body_parts = ['bellybutton', 'big toe', 'medulla oblongato']
    def __init__(self):
        self.person = ObservableStr('')
        # ...
        self.is_itchy = ObservableBool(False)
        # ...
    def tell(self):
        story = "The famous explorer "
        # ...
        return story
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然后你可以得到想象并创建一个AlternateStoryView以不同方式显示相同信息,并更改Application为每个视图创建一个,并为每个视图创建一个控制器,连接到同一模型.例如,您可以创建一个不使用网格的视图,而是自动放置:

class AlternateStoryView(Frame):
    def __init__(self, master):
        super(StoryView, self).__init__(master)
    def add_label(label):
        label = Label(self, text=label)
        label.pack()
        return label
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如果你知道这个trace方法,你可能会注意到一个Observable与使用Tkinter.StringVar等没有什么不同.但是优点(除了没有笨重的语法trace......)是这样Tkinter的模型没有什么特别的.

所以,你可以创建一个GtkStoryView或一CursesStoryView,在不改变任何代码的ModelController.(这与ToyMVC不太一致,因为addButton.config(command=self.addMoney)除非你构建了一个大的Tk仿真层,否则不会完全转换为Gtk +或curses ......但你不必在设计中犯这个错误.)

另外,请注意,Observable在所有模型变量周围使用包装器绝对不是连接控制器的唯一方法,甚至不一定是最Pythonic的.