obj*_*ect 1 c++ directx buffer vector
创建一些常量缓冲区后,其中一些缓冲区开始无法正确初始化.
使用名为MiscStream的结构创建一个常量缓冲区,该结构定义如下:
struct MiscStream {
int rw,rh;
float shine_factor;
float dist_factor;
int random_number;
};
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初始化为:
D3D11_BUFFER_DESC dx_misc_buffer_desc;
ID3D11Buffer* dx_misc_buffer;
ZeroMemory(&dx_misc_buffer_desc,sizeof dx_misc_buffer_desc);
dx_misc_buffer_desc.BindFlags=D3D11_BIND_CONSTANT_BUFFER;
dx_misc_buffer_desc.Usage=D3D11_USAGE_DYNAMIC;
dx_misc_buffer_desc.ByteWidth=sizeof(MiscStream);
dx_misc_buffer_desc.StructureByteStride=0;
dx_misc_buffer_desc.CPUAccessFlags=D3D11_CPU_ACCESS_WRITE;
dx_misc_buffer_desc.MiscFlags=0;
hr=dx_device->CreateBuffer(&dx_misc_buffer_desc,NULL,&dx_misc_buffer);
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hr将作为E_INVALIDARG返回,程序将失败.
许多其他常量缓冲区以这种方式设置,但它们的结构中都有向量和矩阵.
我将MiscStruct更改为
struct MiscStream {
D3DXVECTOR3 __r;
int rw,rh;
float shine_factor;
float dist_factor;
int random_number;
};
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它没有错误地工作.
是否有最小结构尺寸?怎么了?