如何使图层保持CABasicAnimation的最终值

Mik*_*ike 0 core-animation calayer ios

请考虑以下动画:

CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
pathAnimation.duration = 1.0;
pathAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
pathAnimation.fromValue = [NSNumber numberWithFloat:0.0f];
pathAnimation.toValue = [NSNumber numberWithFloat:1.0f];
pathAnimation.removedOnCompletion = NO;
pathAnimation.delegate = self;
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这将基本上为从一端到下一端的图层绘制动画.问题是,一旦动画完成,该strokeEnd属性将重置为0(最初设置的位置).如何使最终值"坚持"?

我试图在animationDidStop委托方法中更改它.这大部分都有效,但strokeEnd即使放入CATransaction以禁用动画,也可能会暂时导致0 闪烁.我也玩过additivecumulative属性无济于事.有什么建议?

mat*_*att 9

您只需将strokeEnd属性设置为其最终值!像这样:

// your current code (stripped of unnecessary stuff)

CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
pathAnimation.duration = 1.0;
pathAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
pathAnimation.fromValue = [NSNumber numberWithFloat:0.0f];
pathAnimation.toValue = [NSNumber numberWithFloat:1.0f];

// just add this to it:

theLayer.strokeEnd = 1;

// and now add the animation to theLayer
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如果strokeEnd隐式可动画(以便该行本身会导致动画),我们将首先关闭隐式动画:

[CATransaction setDisableActions:YES];
theLayer.strokeEnd = 1;
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请注意,你pathAnimation.removedOnCompletion = NO;错了,其他答案也是如此kCAFillModeForwards.两者都是基于对Core Animation如何工作的误解.