用计时器动画JPanel(滑入)

Lan*_*ler 3 java animation swing timer jpanel

我正在尝试使用我制作的这个类从侧面制作JPanel幻灯片:

public class AnimationClass {

    private int i;
    private int y;
    private JPanel panel;
    private int xTo;
    private Timer timer;
    private int xFrom;

    synchronized void slidePanelInFromRight(JPanel panelInput, int xFromInput, int xToInput, int yInput, int width, int height) {
        this.panel = panelInput;
        this.xFrom = xFromInput;
        this.xTo = xToInput;
        this.y = yInput;

            panel.setSize(width, height);

            timer = new Timer(0, new ActionListener() {
                public void actionPerformed(ActionEvent ae) {

                    for (int i = xFrom; i > xTo; i--) {
                        panel.setLocation(i, y);
                        panel.repaint();
                        i--;

                        timer.stop();
                        timer.setDelay(100);

                        if (i >= xTo) {
                            timer.stop();
                        }
                    }
                    timer.stop();

                }
            });
            timer.start();

    }

}
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好吧,我不知道问题是什么.我尝试了很多不同的东西,但我似乎不能让它发挥作用.

Mad*_*mer 9

计时器应该改变每个滴答的位置,直到它到位,而不是在每个滴答,你正在运行for-next循环,这阻止了EDT直到循环结束,阻止更新UI

以示例更新

例如...

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.Action;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;

public class TestAnimatedPane {

    public static void main(String[] args) {
        new TestAnimatedPane();
    }

    public TestAnimatedPane() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                }

                JFrame frame = new JFrame("Test");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.setLayout(new BorderLayout());
                frame.add(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

    public class TestPane extends JPanel {

        private JPanel panel;

        public TestPane() {
            setLayout(null);
            panel = new JPanel();
            panel.setBackground(Color.RED);
            add(panel);
            Dimension size = getPreferredSize();

            Rectangle from = new Rectangle(size.width, (size.height - 50) / 2, 50, 50);
            Rectangle to = new Rectangle((size.width - 50) / 2, (size.height - 50) / 2, 50, 50);

            Animate animate = new Animate(panel, from, to);
            animate.start();

        }

        @Override
        public Dimension getPreferredSize() {
            return new Dimension(200, 200);
        }

    }

    public static class Animate {

        public static final int RUN_TIME = 2000;

        private JPanel panel;
        private Rectangle from;
        private Rectangle to;

        private long startTime;

        public Animate(JPanel panel, Rectangle from, Rectangle to) {
            this.panel = panel;
            this.from = from;
            this.to = to;
        }

        public void start() {
            Timer timer = new Timer(40, new ActionListener() {
                @Override
                public void actionPerformed(ActionEvent e) {
                    long duration = System.currentTimeMillis() - startTime;
                    double progress = (double)duration / (double)RUN_TIME;
                    if (progress > 1f) {
                        progress = 1f;
                        ((Timer)e.getSource()).stop();
                    }
                    Rectangle target = calculateProgress(from, to, progress);
                    panel.setBounds(target);
                }
            });
            timer.setRepeats(true);
            timer.setCoalesce(true);
            timer.setInitialDelay(0);
            startTime = System.currentTimeMillis();
            timer.start();
        }

    }

    public static Rectangle calculateProgress(Rectangle startBounds, Rectangle targetBounds, double progress) {

        Rectangle bounds = new Rectangle();

        if (startBounds != null && targetBounds != null) {

            bounds.setLocation(calculateProgress(startBounds.getLocation(), targetBounds.getLocation(), progress));
            bounds.setSize(calculateProgress(startBounds.getSize(), targetBounds.getSize(), progress));

        }

        return bounds;

    }

    public static Point calculateProgress(Point startPoint, Point targetPoint, double progress) {

        Point point = new Point();

        if (startPoint != null && targetPoint != null) {

            point.x = calculateProgress(startPoint.x, targetPoint.x, progress);
            point.y = calculateProgress(startPoint.y, targetPoint.y, progress);

        }

        return point;

    }

    public static int calculateProgress(int startValue, int endValue, double fraction) {

        int value = 0;
        int distance = endValue - startValue;
        value = (int)Math.round((double)distance * fraction);
        value += startValue;

        return value;

    }

    public static Dimension calculateProgress(Dimension startSize, Dimension targetSize, double progress) {

        Dimension size = new Dimension();

        if (startSize != null && targetSize != null) {

            size.width = calculateProgress(startSize.width, targetSize.width, progress);
            size.height = calculateProgress(startSize.height, targetSize.height, progress);

        }

        return size;

    }
}
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更新

我应该在昨晚添加这个(1年不想上床,2个父母,不再说...)

动画是一个复杂的主题,尤其是当您开始查看变速时(示例是静态的).

你应该认真考虑看看...而不是重新发明轮子.

  • 时序框架 - 这是基础动画框架,不会对您如何使用它做出任何假设.
  • Trident - 与Timing Framework类似,但也支持基于Swing的组件(通过反射)构建
  • 通用补间引擎