正确使用QProcess

Yam*_*HAN 5 qt qprocess

  • 平台:Qt 4.8.2,Win 7

请考虑以下逻辑流程:

1. App started
2. functionA() triggered
3. the app periodically capture some images to external files
4. end of functionA()
5. the app create a video from captured images, using ffmpeg as external program
6. [step 2 -> step 5] may be repeated.
7. App quit
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为了实现这个流程,我使用QProcess启动外部程序让我加入图像,但是我对QProcess的正确使用模式感到困惑.(我不关心ffmpeg的控制台消息,我通过检查是否创建了视频文件来确定步骤5的成功.)

尝试1

void MyWidget::createAVI()
{
    checkAndDeleteAVI();
    process = new QProcess(this); // process_ defined as class member;
    process->start("ffmpeg -f images2 ....");
    process->waitForFinished(-1);  // (a)
    // (b)
}
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在(a),我读了这个调用可以冻结主GUI的文档,所以我应该从QThread/QRunnable调用吗?

在(b),我错过了什么吗?当我试图关闭应用程序时(流程中的第7步),应用程序崩溃了,我认为生成的QProcess没有正确发布.

尝试2

我编写了一个QProcess的包装类,如下所示:

Launcher.h

class Launcher : public QObject
{
    Q_OBJECT
public:
    /** constructor */
    explicit Launcher(QObject *parent = 0);
    /** destructor */
    ~Launcher() {
        if (started_ && process_->state() != QProcess::NotRunning)
            process_->kill();
    } // end_dtor(Launcher)
Q_SIGNALS:
    void feedbackLog(QString log);
public Q_SLOTS:
    void launch(QString program, QStringList argList);
private:
    QProcess * process_;
    bool started_;
private Q_SLOTS:
    void error(QProcess::ProcessError error);
    void finished(int exitCode, QProcess::ExitStatus status);
    void stateChanged(QProcess::ProcessState state);
}; // end_class(Launcher)

#endif // LAUNCHER_H
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Launcher.cpp

#include "launcher.h"
#include <QCoreApplication>
#include <QtDebug>

Launcher::Launcher(QObject *parent) : QObject(parent), started_(false)
{
    process_ = new QProcess(this);
    connect(process_,
            SIGNAL(error(QProcess::ProcessError)),
            SLOT(error(QProcess::ProcessError)));
    connect(process_,
            SIGNAL(finished(int, QProcess::ExitStatus)),
            SLOT(finished(int, QProcess::ExitStatus)));
    connect(process_,
            SIGNAL(stateChanged(QProcess::ProcessState)),
            SLOT(stateChanged(QProcess::ProcessState)));
} // end_ctor(ExternalLauncher)

void Launcher::launch(QString program, QStringList argList)
{
    started_ = true;
    process_->start(program, argList);
    process_->waitForFinished(-1); // (c)
    Q_EMIT feedbackLog(process_->readAllStandardOutput());
    process_->close();
} // end Launcher::launch()

void Launcher::error(QProcess::ProcessError error)
{
    /* just feedback some text about the error */
} // end_slot(Launcher::error)

void Launcher::finished(int exitCode, QProcess::ExitStatus status)
{
    started_ = false;
    /* feedback some text about finished */
} // end_slot (Launcher::finished)

void Launcher::stateChanged(QProcess::ProcessState state)
{
    qDebug() << "Luancher::stateChanged" << state;
}
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我如何使用启动器:

void MyWidget::createAVI()
{
    checkAndDeleteAVI();
    launcher_.launch("ffmpeg", "argsList"); // launcher_ defined as class member;
}
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那么,在(c),是否没有必要waitForFinished()?(因为我读了一些信息,我不应该混淆waitForXXX()和QProcess的信号/插槽框架)

另外,Launcher课程中是否有一些我错过的东西,因为我在使用这种方法时也会遇到应用程序崩溃.

主要问题:一般来说,何时调用QProcess :: terminate()/ QProcess :: kill(),何时删除QProcess对象?

谢谢

Pau*_*aul 2

您不需要waitForFinished(),您会收到有关它的信号,所以为什么还要等待呢?相反,您可能想要waitForStarted()确保launch()该过程已成功启动。当然,在这种情况下,您需要改变使用您的方式Launcher- 不要在之后立即销毁它launch()

如果该过程已完成,则无需terminate()/kill()该过程,仅当您需要提前停止它时。您可以在收到finished()error()发出信号时删除它process_->deleteLater()(您不能仅delete process_在您处于插槽中时)或在您的 中~Launcher(),前提是在该过程完成之前不会调用它。