我需要通过代码将几何对象添加到画布中.当您单击按钮时,意味着添加了一个形状.我将画布作为参数发送到函数,然后使用canvas.children.add(),但这种螺丝整个mvvm的想法,不是吗?有没有更好的方法呢?
你可以用ItemsControl用Canvas,因为它的项目小组.然后在VM中,您需要一个集合来保存所有项目.每个项目都应具有展示位置的所有属性.
因此,在代码中,它看起来像这样(为简洁起见,我省略了更改通知):
项目:
public class CanvasShape : INotifyPropertyChanged
{
public double Top {get; set;}//TODO: add change notification
public double Left {get; set;}//TODO: add change notification
public Geometry PathData {get; set;}//TODO: add change notification
}
Run Code Online (Sandbox Code Playgroud)
在VM中:
public ObservableCollection<CanvasShape> Shapes {get; set;}
.....
//Add some logic to fill the collection
Run Code Online (Sandbox Code Playgroud)
在XAML中:
<!--The DataContext here is the VM-->
<ItemsControl ItemsSource="{Binding Shapes}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<Canvas IsItemsHost="True"/>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemContainerStyle>
<Style>
<!--These setters will control the position of the shape; the DataContext here is CanvasShape-->
<Setter Property="Cavas.Top" Value="{Binding Top}"/>
<Setter Property="Cavas.Left" Value="{Binding Left}"/>
</Style>
</ItemsControl.ItemContainerStyle>
<ItemsControl.ItemTemplate>
<DataTemplate>
<Path Data="{Binding PathData}"
.......
/>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
Run Code Online (Sandbox Code Playgroud)