我怎样才能改进这种C#随机方法?

Nei*_*ell 4 c# sorting random

我认为我已将此作为随机化列表的最简单且可单元测试的方法,但有兴趣听到任何改进.

public static IList<T> RandomiseList<T>(IList<T> list, int seed)
{
    Random random = new Random(seed);
    List<T> takeFrom = new List<T>(list);
    List<T> ret = new List<T>(takeFrom.Count);

    while (takeFrom.Count > 0)
    {
        int pos = random.Next(0, takeFrom.Count - 1);
        T item = takeFrom[pos];
        takeFrom.RemoveAt(pos);
        ret.Add(item);
    }

    return ret;
}
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Joe*_*orn 17

你想要一个洗牌,最好的办法是Fisher-Yates shuffle:

public static IList<T> Randomise<T>(IList<T> list, int seed) 
{
    Random rng = new Random(seed); 

    List<T> ret = new List<T>(list);      
    int n = ret.Length;            
    while (n > 1) 
    {
        n--;                         
        int k = rng.Next(n + 1);  
        // Simple swap of variables
        T tmp = list[k];
        ret[k] = ret[n];
        ret[n] = tmp;
    }
    return ret;
}
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Guf*_*ffa 15

我喜欢Dennis Palmers想要返回一个洗牌的IEnumerable,而不是将列表放在适当位置,但是使用RemoveAt方法会让它变慢.这是一个没有RemoveAt方法的替代方法:

public static IEnumerable<T> Shuffle<T>(IEnumerable<T> list, int seed) {
  Random rnd = new Random(seed);
  List<T> items = new List<T>(list);
  for (int i = 0; i < items.Count; i++) {
    int pos = rnd.Next(i, items.Count);
    yield return items[pos];
    items[pos] = items[i];
  }
}
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我用10000整数来扼杀它,它的速度提高了大约30倍.