Roy*_*Lee 40 android zxing landscape-portrait
我想portrait
在Zxing
相机上显示方向.
如何才能做到这一点?
Roy*_*Lee 106
这是它的工作原理.
步骤1:buildLuminanceSource(..)
在解码之前添加以下行来旋转数据(byte [] data,int width,int height)
DecodeHandler.java:
byte[] rotatedData = new byte[data.length];
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++)
rotatedData[x * height + height - y - 1] = data[x + y * width];
}
int tmp = width;
width = height;
height = tmp;
PlanarYUVLuminanceSource source = activity.getCameraManager().buildLuminanceSource(rotatedData, width, height);
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第2步:修改getFramingRectInPreview()
.
CameraManager.java
rect.left = rect.left * cameraResolution.y / screenResolution.x;
rect.right = rect.right * cameraResolution.y / screenResolution.x;
rect.top = rect.top * cameraResolution.x / screenResolution.y;
rect.bottom = rect.bottom * cameraResolution.x / screenResolution.y;
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第3步:禁用格式模式检查 initFromCameraParameters(...)
CameraConfigurationManager.java
//remove the following
if (width < height) {
Log.i(TAG, "Display reports portrait orientation; assuming this is incorrect");
int temp = width;
width = height;
height = temp;
}
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第4步:添加以下行以旋转相机setDesiredCameraParameters(...)
CameraConfigurationManager.java
camera.setDisplayOrientation(90);
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第5步:不要忘记将活动方向设置为肖像.即:清楚
要在旋转活动时自动支持所有方向和更改,请执行此操作,您只需要修改CameraManager.java类.
并从CaptureActivity.java中删除此方法getCurrentOrientation()
在CameraManager.java中创建此变量:
int resultOrientation;
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将其添加到openDriver(..)方法:
setCameraDisplayOrientation(context, Camera.CameraInfo.CAMERA_FACING_BACK, theCamera);//this can be set after camera.setPreviewDisplay(); in api13+.
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****创建此方法****链接:http://developer.android.com/reference/android/hardware/Camera.html
public static void setCameraDisplayOrientation(Context context,int cameraId, android.hardware.Camera camera) {
android.hardware.Camera.CameraInfo info = new android.hardware.Camera.CameraInfo();
android.hardware.Camera.getCameraInfo(cameraId, info);
Display display = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
int degrees = 0;
switch (display.getRotation()) {
case Surface.ROTATION_0: degrees = 0; break;
case Surface.ROTATION_90: degrees = 90; break;
case Surface.ROTATION_180: degrees = 180; break;
case Surface.ROTATION_270: degrees = 270; break;
}
if (info.facing == Camera.CameraInfo.CAMERA_FACING_FRONT) {
resultOrientation = (info.orientation + degrees) % 360;
resultOrientation = (360 - resultOrientation) % 360; // compensate the mirror
} else { // back-facing
resultOrientation = (info.orientation - degrees + 360) % 360;
}
camera.setDisplayOrientation(resultOrientation);
}
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****现在修改getFramingRectInPreview()****
if(resultOrientation == 180 || resultOrientation == 0){//to work with landScape and reverse landScape
rect.left = rect.left * cameraResolution.x / screenResolution.x;
rect.right = rect.right * cameraResolution.x / screenResolution.x;
rect.top = rect.top * cameraResolution.y / screenResolution.y;
rect.bottom = rect.bottom * cameraResolution.y / screenResolution.y;
}else{
rect.left = rect.left * cameraResolution.y / screenResolution.x;
rect.right = rect.right * cameraResolution.y / screenResolution.x;
rect.top = rect.top * cameraResolution.x / screenResolution.y;
rect.bottom = rect.bottom * cameraResolution.x / screenResolution.y;
}
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并修改此方法public PlanarYUVLuminanceSource buildLuminanceSource(..)
if(resultOrientation == 180 || resultOrientation == 0){//TODO: This is to use camera in landScape mode
// Go ahead and assume it's YUV rather than die.
return new PlanarYUVLuminanceSource(data, width, height, rect.left, rect.top, rect.width(), rect.height(), false);
}else{
byte[] rotatedData = new byte[data.length];
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++)
rotatedData[x * height + height - y - 1] = data[x + y * width];
}
int tmp = width;
width = height;
height = tmp;
return new PlanarYUVLuminanceSource(rotatedData, width, height, rect.left, rect.top, rect.width(), rect.height(), false);
}
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您可以使用我的zxlib分支https://github.com/rusfearuth/zxing-lib-without-landscape-only.我只禁用了横向模式.您可以设置横向/纵向并查看正确的摄像机视图.
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