1 java math graphics trigonometry
我正在尝试实现旋转矩阵.但是有一个非常奇怪的效果:

这是我的代码:
public void rotation(PointF point, double a) {
point.x = (point.x - 400) * Math.cos(a) - (point.y - 300) * Math.sin(a)
+ 400;
point.y = (point.x - 400) * Math.sin(a) + (point.y - 300) * Math.cos(a)
+ 300;
}
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结果a在坐标400,300中具有下降点.
怎么了?我想点圈子移动?我怎么能做得更好?
那不应该是这样的
double x = point.x * Math.cos(a) - point.y * Math.sin(a);
double y = point.x * Math.sin(a) + point.y * Math.cos(a);
point.x = x;
point.y = y;
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过早阻止修改point.x?