twi*_*iga 3 .net c# deflate deflatestream
我想知道是否有人可以解释一个令我疯狂的问题:
我正在写一个压缩解压缩测试类.为了测试它,我将数据集序列化为内存流,压缩它,解压缩并比较结果.
压缩很好,但是压缩是它碰到污垢的地方.这是解压缩功能:
public static Stream GetUncompressedStreamCopy(Stream inStream)
{
Stream outStream = new MemoryStream();
inStream.Position = 0;
DeflateStream uncompressStream = new DeflateStream(inStream,
CompressionMode.Decompress, true);
byte[] buffer = new byte[65536];
int totalread = 0;
int bytesread = 0;
do {
bytesread = uncompressStream.Read(buffer, 0, buffer.Length);
totalread += bytesread;
outStream.Write(buffer, 0, bytesread);
Console.WriteLine("bytesRead: [{0}]\t outStream.Length [{1}]",
bytesread, outStream.Length);
} while (bytesread > 0);
Console.WriteLine("total bytes read [{0}]", totalread);
outStream.Flush();
return outStream;
}
Run Code Online (Sandbox Code Playgroud)
对于大小为65536的缓冲区,解压缩的流总是返回比未压缩的小一个字节.
现在这让我想到了我正在与之争斗的第二个问题.对于某些缓冲区大小,uncompressStream.Read返回0,即使仍有压缩数据需要提取.
对于这些情况,deflateStream.Read(s)只在do {}循环中返回一次然后返回一个等于buffersize的未压缩流,如果你将buffersize增加一个字节,那么一切都很好(除了丢失的字节).
缓冲区大小为65536的输出:(原始未压缩数据为207833)
bytesRead: [65536] outStream.Length [65536]
bytesRead: [65536] outStream.Length [131072]
bytesRead: [58472] outStream.Length [189544]
bytesRead: [18288] outStream.Length [207832]
bytesRead: [0] outStream.Length [207832]
total bytes read [207832]
Run Code Online (Sandbox Code Playgroud)
缓冲区189544(代码坦克的一些神奇数字)
bytesRead: [189544] outStream.Length [189544]
bytesRead: [0] outStream.Length [189544]
total bytes read [189544]
Unompressed stream size 189544
Run Code Online (Sandbox Code Playgroud)
另请注意第三次读取buffersize 65536 ex:bytesRead:[58472]显然这也应该是65536,因为缓冲区上还有数据?
任何想法将极大的赞赏.
TIA
| 归档时间: |
|
| 查看次数: |
4829 次 |
| 最近记录: |