Html 5 Canvas完整箭头

Kis*_*agi 3 html5 canvas html5-canvas

我正在使用wPaint插件,我正在尝试添加更多功能.我需要的是一条以"箭头"结尾的画线.我已经尝试过几乎所有我能想到的东西,但是我只能得到箭头的一半(想象<-----,但是头部只延伸到底部或顶部,但从不延伸到两个方向.)

这是绘制线条的功能(带有半箭头):

  drawArrowMove: function(e, _self)
  {
        var xo = _self.canvasTempLeftOriginal;
        var yo = _self.canvasTempTopOriginal;

        if(e.pageX < xo) { e.x = e.x + e.w; e.w = e.w * -1}
        if(e.pageY < yo) { e.y = e.y + e.h; e.h = e.h * -1}

        _self.ctxTemp.lineJoin = "round";
        _self.ctxTemp.beginPath();
        _self.ctxTemp.moveTo(e.x, e.y);
        _self.ctxTemp.lineTo(e.x + e.w, e.y + e.h);

        _self.ctxTemp.closePath();
        _self.ctxTemp.moveTo(e.x, e.y);

        _self.ctxTemp.lineTo(15,10);                   
        _self.ctxTemp.stroke();
  }
Run Code Online (Sandbox Code Playgroud)

任何帮助/想法/提示都会有所帮助.

谢谢.

mar*_*rkE 13

这是如何创建在两端绘制箭头的线对象

有趣的是计算箭头的角度,如下所示:

var startRadians=Math.atan((this.y2-this.y1)/(this.x2-this.x1));
startRadians+=((this.x2>=this.x1)?-90:90)*Math.PI/180;

var endRadians=Math.atan((this.y2-this.y1)/(this.x2-this.x1));
endRadians+=((this.x2>=this.x1)?90:-90)*Math.PI/180;
Run Code Online (Sandbox Code Playgroud)

其余的只是绘制线和箭头的2个三角形计算的旋转

Line.prototype.drawArrowhead=function(ctx,x,y,radians){
    ctx.save();
    ctx.beginPath();
    ctx.translate(x,y);
    ctx.rotate(radians);
    ctx.moveTo(0,0);
    ctx.lineTo(5,20);
    ctx.lineTo(-5,20);
    ctx.closePath();
    ctx.restore();
    ctx.fill();
}
Run Code Online (Sandbox Code Playgroud)

这是代码和小提琴:http: //jsfiddle.net/m1erickson/Sg7EZ/

<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>

<style>
    body{ background-color: ivory; }
    canvas{border:1px solid red;}
</style>

<script>
$(function(){

    var canvas=document.getElementById("canvas");
    var context=canvas.getContext("2d");

    function Line(x1,y1,x2,y2){
        this.x1=x1;
        this.y1=y1;
        this.x2=x2;
        this.y2=y2;
    }
    Line.prototype.drawWithArrowheads=function(ctx){

        // arbitrary styling
        ctx.strokeStyle="blue";
        ctx.fillStyle="blue";
        ctx.lineWidth=1;

        // draw the line
        ctx.beginPath();
        ctx.moveTo(this.x1,this.y1);
        ctx.lineTo(this.x2,this.y2);
        ctx.stroke();

        // draw the starting arrowhead
        var startRadians=Math.atan((this.y2-this.y1)/(this.x2-this.x1));
        startRadians+=((this.x2>this.x1)?-90:90)*Math.PI/180;
        this.drawArrowhead(ctx,this.x1,this.y1,startRadians);
        // draw the ending arrowhead
        var endRadians=Math.atan((this.y2-this.y1)/(this.x2-this.x1));
        endRadians+=((this.x2>this.x1)?90:-90)*Math.PI/180;
        this.drawArrowhead(ctx,this.x2,this.y2,endRadians);


    }
    Line.prototype.drawArrowhead=function(ctx,x,y,radians){
        ctx.save();
        ctx.beginPath();
        ctx.translate(x,y);
        ctx.rotate(radians);
        ctx.moveTo(0,0);
        ctx.lineTo(5,20);
        ctx.lineTo(-5,20);
        ctx.closePath();
        ctx.restore();
        ctx.fill();
    }

    // create a new line object
    var line=new Line(50,50,150,150);
    // draw the line
    line.drawWithArrowheads(context);

}); // end $(function(){});
</script>

</head>

<body>
    <canvas id="canvas" width=300 height=300></canvas>
</body>
</html>
Run Code Online (Sandbox Code Playgroud)

  • 仅当线条成角度时才对我有用。如果直线为 0 或 90°,则效果很好。我花了1个小时终于发现/sf/ask/56617851/#26080467 (2认同)

小智 5

这对于垂直线来说是错误的.尝试

var line=new Line(50,50,50,275)