Hug*_*une 13 c# arrays performance .net-4.0 multidimensional-array
我有一些奇怪的表现结果,我无法解释.看来这一行
d = new double[4, 4]{{1, 0, 0, 0},
{0, 1, 0, 0},
{0, 0, 1, 0},
{0, 0, 0, 1},};
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比这个慢4倍
d = new double[4, 4];
d[0, 0] = 1; d[0, 1] = 0; d[0, 2] = 0; d[0, 3] = 0;
d[1, 0] = 0; d[1, 1] = 1; d[1, 2] = 0; d[1, 3] = 0;
d[2, 0] = 0; d[2, 1] = 0; d[2, 2] = 1; d[2, 3] = 0;
d[3, 0] = 0; d[3, 1] = 0; d[3, 2] = 0; d[3, 3] = 1;
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(甚至没有考虑到在这个例子中我可以省略所有这些= 0任务的事实)
我知道,由于边界检查,在c#中循环遍历多维数组可能会很慢.但是这里没有循环,不需要边界检查,整个数组初始化程序行可以在编译时解析.
然而,第二个代码块必须首先将数组初始化为零,然后单独覆盖每个值.
那么这里的问题是什么?
如果性能问题,那么初始化此数组的最佳方法是什么?
我使用以下代码来衡量性能:
using System;
using System.Diagnostics;
class Program
{
public static double[,] d; // global static variable to prevent the JIT optimizing it away
static void Main(string[] args)
{
Stopwatch watch;
int numIter = 10000000; // repeat all tests this often
double[,] d2 = new double[4, 4]{{1, 0, 0, 0},
{0, 1, 0, 0},
{0, 0, 1, 0},
{0, 0, 0, 1},};
// ================================================================
// use arrayInitializer: slowest
watch = Stopwatch.StartNew();
for (int i = 0; i < numIter; i++)
{
d = new double[4, 4]{{1, 0, 0, 0},
{0, 1, 0, 0},
{0, 0, 1, 0},
{0, 0, 0, 1},};
}
Console.WriteLine("ArrayInitializer: \t{0:0.##########}ms", watch.ElapsedMilliseconds * 1.0 / numIter);
// ================================================================
// use Array.Copy: faster
watch = Stopwatch.StartNew();
for (int i = 0; i < numIter; i++)
{
d = new double[4, 4];
Array.Copy(d2, d, d2.Length);
}
Console.WriteLine("new + Array.Copy: \t{0:0.##########}ms", watch.ElapsedMilliseconds * 1.0 / numIter);
// ================================================================
// direct assignment: fastest
watch = Stopwatch.StartNew();
for (int i = 0; i < numIter; i++)
{
d = new double[4, 4];
d[0, 0] = 1; d[0, 1] = 0; d[0, 2] = 0; d[0, 3] = 0;
d[1, 0] = 0; d[1, 1] = 1; d[1, 2] = 0; d[1, 3] = 0;
d[2, 0] = 0; d[2, 1] = 0; d[2, 2] = 1; d[2, 3] = 0;
d[3, 0] = 0; d[3, 1] = 0; d[3, 2] = 0; d[3, 3] = 1;
}
Console.WriteLine("direct assignment: \t{0:0.##########}ms", watch.ElapsedMilliseconds * 1.0 / numIter);
}
}
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结果:
ArrayInitializer: 0,0007917ms
new + Array.Copy: 0,0002739ms
direct assignment: 0,0002281ms
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这是数组初始值设定项的很好解释以及为什么会看到如此不同的结果:http://bartdesmet.net/blogs/bart/archive/2008/08/21/how-c-array-initializers-work.aspx
基本上 - 数组初始值设定项涉及创建自定义结构,而每个项目的直接分配只是在堆栈中直接分配,尽管速度更快。
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