public void handleParsedCommand(String[] commandArr) {
if(commandArr[0].equalsIgnoreCase("message")) {
int target = Integer.parseInt(commandArr[1]);
String message = commandArr[2];
MachatServer.sendMessage(target, this.conId, message);
} else if(commandArr[0].equalsIgnoreCase("quit")) {
// Tell the server to disconnect us.
MachatServer.disconnect(conId);
} else if(commandArr[0].equalsIgnoreCase("confirmconnect")) {
// Blah blah and so on for another 10 types of command
} else {
try {
out.write("Unknown: " + commandArr[0] + "\n");
} catch (IOException e) {
System.out.println("Failed output warning of unknown command.");
}
}
}
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我有这部分服务器代码用于处理消息类型.每条消息都包含其中的类型commandArr[0]和参数commandArr[].然而,这个当前的代码,虽然工作似乎非常不优雅.有没有更好的方法来处理它?(据我所知,String价值不能用于switch陈述,即使这样,switch陈述也只是一个很小的改进.
我会使用Command Design Pattern重构它.
基本上,您的每个命令,消息,退出,确认连接和默认都将具有类实现,并将实现命令接口.
/*the Command interface*/
public interface ICommand {
void execute(String[] commandArr);
}
public class Message implements ICommand {
void execute(String[] commandArr) {
int target = Integer.parseInt(commandArr[1]);
String message = commandArr[2];
MachatServer.sendMessage(target, this.conId, message);
}
}
//same type of class for other commands
public class CommandManager {
public ICommand getCommand(String commandName) {
//store all the commands in a hashtable.
//Pull them out by name as requested.
}
//Esko's suggestion from comments
public static void executeImmediately(String[] commandArr) {
getCommand(commandArr[0]).execute(commandArr);
}
}
public void handleParsedCommand(String[] commandArr) {
ICommand command = CommandManager.getCommand(commandArr[0]);
command.execute(commandArr);
//or Esko
CommandManager.executeImmediately(commandArr);
}
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以下是使用枚举的两个变体(几乎)以更易读的方式提供相同的行为:
1)类型安全开关的枚举:
enum CommandType {
MESSAGE,
QUIT,
CONFIRMCONNECT
}
public void handleParsedCommand(String[] commandArr) {
CommandType cmd = null;
try {
cmd = CommandType.valueOf(commandArr[0].toUpperCase());
} catch (IllegalArgumentException e) {
// this kind of error handling, seems a bit strange, by the way.
try {
out.write("Unknown: " + commandArr[0] + "\n");
} catch (IOException e) {
System.out.println("Failed output warning of unknown command.");
}
return;
}
switch(cmd) {
case MESSAGE:
int target = Integer.parseInt(commandArr[1]);
String message = commandArr[2];
MachatServer.sendMessage(target, this.conId, message);
case QUIT:
// Tell the server to disconnect us.
MachatServer.disconnect(conId);
case CONFIRMCONNECT:
// Blah blah and so on for another 10 types of command
}
}
}
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主要的好处是代码更具可读性,但是您避免为每种情况创建新的方法或类,如果处理代码只有一行或两行,则不允许创建新的方法或类.
2)另一个基于枚举的变体,实际上是一个Command模式,但它有很多膨胀代码:
enum CommandType {
MESSAGE {
void execute(CommandProcessor cp, String[] params) {
int target = Integer.parseInt(params[1]);
String message = params[2];
MachatServer.sendMessage(target, cp.conId, message);
}
},
QUIT {
void execute(CommandProcessor cp, params param) {
MachatServer.disconnect(cp.conId);
}
},
CONFIRMCONNECT {
void execute(CommandProcessor cp, params param) {
// Blah blah and so on for another 10 types of command
}
};
abstract void execute(CommandProcessor cp, String[] param);
}
public void handleParsedCommand(String[] commandArr) {
CommandType cmd = null;
try {
cmd = CommandType.valueOf(commandArr[0].toUpperCase());
} catch (IllegalArgumentException e) {
try {
out.write("Unknown: " + commandArr[0] + "\n");
} catch (IOException e) {
System.out.println("Failed output warning of unknown command.");
}
return;
}
cmd.execute(this, commandArr);
}
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