HTML5响应式画布:调整浏览器画布大小消失

iaw*_*ara 9 javascript jquery html5 canvas

我希望使用百分比大小制作响应式画布,一旦用户调整画布大小相对调整大小.我能够通过使用下面的代码来缩放画布,但唯一的问题是当缩放鼠标绘图消失的窗口大小时.

<style>
body{margin:0px;padding:0px;background:#a9a9a9;}
#main{
display:block;
width:80%;
padding:50px 10%;
height:300px;
} 
canvas{display:block;background:#fff;}
</style>
</head>
<body>
<div id="main" role="main">
<canvas id="paint" width="100" height="100">
< !-- Provide fallback -->
</canvas>
</div> 

<script>

var c = document.getElementById('paint');
var ctx = c.getContext('2d');
var x = null;
var y;

c.onmousedown = function(e){
x = e.pageX - c.offsetLeft;
y = e.pageY - c.offsetTop;
ctx.beginPath();
ctx.moveTo(x,y);

}

c.onmouseup = function(e){
x=null;

}


c.onmousemove = function(e){
if(x==null) return;
x = e.pageX - c.offsetLeft;
y = e.pageY - c.offsetTop; 
ctx.lineTo(x,y);
ctx.stroke();

}

$(document).ready( function(){
//Get the canvas &
var c = $('#paint');

var container = $(c).parent();

//Run function when browser resizes
$(window).resize( respondCanvas );

function respondCanvas(){ 
    c.attr('width', $(container).width() ); //max width
    c.attr('height', $(container).height() ); //max height

    //Call a function to redraw other content (texts, images etc)
}

//Initial call 
respondCanvas();

}); 


</script>
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谢谢.

mar*_*rkE 11

调整画布大小时处理内容

如果调整画布大小,则始终会删除绘制的内容.这就是画布的行为方式.

您可以在调整大小后重绘内容,也可以将内容保存为图像数据,并在调整大小后恢复(请参阅canvas.toDataURL).

这是代码和小提琴:http://jsfiddle.net/m1erickson/V6SVz/

<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>

<style>
    body{ background-color: ivory; padding:10px; }
    canvas{border:1px solid red;}
</style>

<script>
$(function(){

    var canvas=document.getElementById("canvas");
    var ctx=canvas.getContext("2d");

    // draw some content
    ctx.lineWidth=3;
    ctx.fillStyle="blue";
    ctx.strokeStyle="red";
    ctx.rect(50,50,100,50);
    ctx.fill();
    ctx.stroke();
    ctx.font="14px Verdana";
    ctx.fillStyle="white";
    ctx.fillText("Scale Me",65,75);

    function saveResizeAndRedisplay(scaleFactor){

        // save the canvas content as imageURL
        var data=canvas.toDataURL();

        // resize the canvas
        canvas.width*=scaleFactor;
        canvas.height*=scaleFactor;

        // scale and redraw the canvas content
        var img=new Image();
        img.onload=function(){
            ctx.drawImage(img,0,0,img.width,img.height,0,0,canvas.width,canvas.height);
        }
        img.src=data;

    }

    $("#resizer").click(function(){ saveResizeAndRedisplay(1.5); });

}); // end $(function(){});
</script>

</head>

<body>
    <button id="resizer">Click to resize the canvas</button><br/>
    <canvas id="canvas" width=200 height=150></canvas>
</body>
</html>
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Aru*_*llu 3

c.attr('width', $(container).width() ); //max width
c.attr('height', $(container).height() ); //max height
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上面的代码相当于clearRect清除画布的代码,所以如果你想保留之前绘制的内容,就不能调整宽度和高度。作为解决方案,您可以创建一个具有所需宽度的新画布,并使用drawImage(c)c 绘制先前画布的内容,c 是画布对象。然后您必须删除画布