如何在谷歌地图多边形内绘制直线

san*_*eep 4 javascript google-maps polygon google-maps-api-3

我用谷歌创建了一个谷歌地图google map javascript API V3.我正在绘制多个zipcode多边形.根据某些条件,多边形具有不同的颜色.现在我想根据某些标准在一些多边形内绘制直线/散列标记.我们怎么做呢 下面是我为绘制多边形而编写的代码.

{% if zip.zip_info.zip_polygon %}
    var path = [
        {% for polycoord in zip.zip_info.zip_polygon %}
            new google.maps.LatLng({{polycoord.1}}, {{polycoord.0}}),
        {% endfor %}
        ];

    var polygon_{{ forloop.counter }} = new google.maps.Polygon(
    {
        path:path, 
        clickable:true,
        strokeColor: '#000000',
        strokeOpacity: 0.15,
        strokeWeight: 2,
        fillColor: fillColor,
        fillOpacity: 1,
        zipcode: '{{zip.zip_info.zipcode}}'
    });

    polygon_{{ forloop.counter }}.setMap(map);

{% endif %}
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我也给出了我要求的图像链接.

在此输入图像描述

您可以在图像中看到一些多边形用直线着色,有些用仅用颜色着色.

Bry*_*ver 7

我一直在研究同样的问题.这就是我到目前为止:jsFiddle of Example

BW.PolyLineFill功能创建自定义叠加.它需要4个参数,后两个参数是可选的.

 1. path: an array of Google LatLng objects   
 2. map: the map to attach theoverlay to 
 3. fillColor: (optional) the color of the fill, default is red. 
 4. strokeColor: (optional) the stroke color, default is black
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我没有测试性能,它可能仍然需要更多的调整,但它应该让你开始.

相关代码:

PolyLineFill.prototype = new google.maps.OverlayView();
function PolyLineFill(poly, map, fill, stroke) {
    var bounds = new google.maps.LatLngBounds();
    for (var i = 0; i < poly.length; i++) {
        bounds.extend(poly[i]);
    }

    //initialize all properties.
    this.bounds_ = bounds;
    this.map_ = map;
    this.div_ = null;
    this.poly_ = poly;
    this.polysvg_ = null;
    this.fill_ = fill;
    this.stroke_ = stroke;

    // Explicitly call setMap on this overlay
    this.setMap(map);
}

PolyLineFill.prototype.onAdd = function () {
    // Create the DIV and set some basic attributes.
    var div = document.createElement('div');
    div.style.borderStyle = 'none';
    div.style.borderWidth = '0px';
    div.style.position = 'absolute';

    //createthe svg element
    var svgns = "http://www.w3.org/2000/svg";
    var svg = document.createElementNS(svgns, "svg");
    svg.setAttributeNS(null, "preserveAspectRatio", "xMidYMid meet");

    var def = document.createElementNS(svgns, "defs");

    //create the pattern fill 
    var pattern = document.createElementNS(svgns, "pattern");
    pattern.setAttributeNS(null, "id", "lineFill");
    pattern.setAttributeNS(null, "patternUnits", "userSpaceOnUse");
    pattern.setAttributeNS(null, "patternTransform", "rotate(-45)");
    pattern.setAttributeNS(null, "height", "7");
    pattern.setAttributeNS(null, "width", "7");
    def.appendChild(pattern);

    var rect = document.createElementNS(svgns, "rect");
    rect.setAttributeNS(null, "id", "rectFill");
    rect.setAttributeNS(null, "fill", this.fill_ || "red");
    rect.setAttributeNS(null, "fill-opacity", "0.3");
    rect.setAttributeNS(null, "stroke", this.stroke_ || "#000");
    rect.setAttributeNS(null, "stroke-dasharray", "7,7");
    rect.setAttributeNS(null, "height", "7");
    rect.setAttributeNS(null, "width", "7");
    pattern.appendChild(rect);

    svg.appendChild(def);

    //add polygon to the div
    var p = document.createElementNS(svgns, "polygon");
    p.setAttributeNS(null, "fill", "url(#lineFill)");
    p.setAttributeNS(null, "stroke", "#000");
    p.setAttributeNS(null, "stroke-width", "1");
    //set a reference to this element;
    this.polysvg_ = p;
    svg.appendChild(p);

    div.appendChild(svg);

    // Set the overlay's div_ property to this DIV
    this.div_ = div;

    // We add an overlay to a map via one of the map's panes.
    // We'll add this overlay to the overlayLayer pane.
    var panes = this.getPanes();
    panes.overlayLayer.appendChild(div);
}

PolyLineFill.prototype.AdjustPoints = function () {
    //adjust the polygon points based on the projection.
    var proj = this.getProjection();
    var sw = proj.fromLatLngToDivPixel(this.bounds_.getSouthWest());
    var ne = proj.fromLatLngToDivPixel(this.bounds_.getNorthEast());

    var points = "";
    for (var i = 0; i < this.poly_.length; i++) {
        var point = proj.fromLatLngToDivPixel(this.poly_[i]);
        if (i == 0) {
            points += (point.x - sw.x) + ", " + (point.y - ne.y);
        } else {
            points += " " + (point.x - sw.x) + ", " + (point.y - ne.y);
        }
    }
    return points;
}

PolyLineFill.prototype.draw = function () {
    // Size and position the overlay. We use a southwest and northeast
    // position of the overlay to peg it to the correct position and size.
    // We need to retrieve the projection from this overlay to do this.
    var overlayProjection = this.getProjection();

    // Retrieve the southwest and northeast coordinates of this overlay
    // in latlngs and convert them to pixels coordinates.
    // We'll use these coordinates to resize the DIV.
    var sw = overlayProjection
                .fromLatLngToDivPixel(this.bounds_.getSouthWest());
    var ne = overlayProjection
                .fromLatLngToDivPixel(this.bounds_.getNorthEast());

    // Resize the image's DIV to fit the indicated dimensions.
    var div = this.div_;
    div.style.left = sw.x + 'px';
    div.style.top = ne.y + 'px';
    div.style.width = (ne.x - sw.x) + 'px';
    div.style.height = (sw.y - ne.y) + 'px';

    this.polysvg_.setAttributeNS(null, "points", this.AdjustPoints());
}

PolyLineFill.prototype.onRemove = function () {
    this.div_.parentNode.removeChild(this.div_);
    this.div_ = null;
}
window.BW = {};
window.BW.PolyLineFill = PolyLineFill;
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  • 当你放大地图时,我已经修复了奇怪的行为(`svg`被修剪).我添加了一个css类来给它100%的高度和宽度.现在解决了缩放问题.另一方面,我改变了渲染形状的类型.我绘制了一个`path`而不是`polygon`,因为在我的测试中,`path`元素对鼠标事件的响应更好,鼠标悬停,鼠标点击... [链接到我的例子](http:// jsfiddle.净/ 9gvsq3od /) (4认同)