san*_*eep 4 javascript google-maps polygon google-maps-api-3
我用谷歌创建了一个谷歌地图google map javascript API V3.我正在绘制多个zipcode多边形.根据某些条件,多边形具有不同的颜色.现在我想根据某些标准在一些多边形内绘制直线/散列标记.我们怎么做呢 下面是我为绘制多边形而编写的代码.
{% if zip.zip_info.zip_polygon %}
var path = [
{% for polycoord in zip.zip_info.zip_polygon %}
new google.maps.LatLng({{polycoord.1}}, {{polycoord.0}}),
{% endfor %}
];
var polygon_{{ forloop.counter }} = new google.maps.Polygon(
{
path:path,
clickable:true,
strokeColor: '#000000',
strokeOpacity: 0.15,
strokeWeight: 2,
fillColor: fillColor,
fillOpacity: 1,
zipcode: '{{zip.zip_info.zipcode}}'
});
polygon_{{ forloop.counter }}.setMap(map);
{% endif %}
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我也给出了我要求的图像链接.

您可以在图像中看到一些多边形用直线着色,有些用仅用颜色着色.
我一直在研究同样的问题.这就是我到目前为止:jsFiddle of Example
该BW.PolyLineFill功能创建自定义叠加.它需要4个参数,后两个参数是可选的.
1. path: an array of Google LatLng objects
2. map: the map to attach theoverlay to
3. fillColor: (optional) the color of the fill, default is red.
4. strokeColor: (optional) the stroke color, default is black
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我没有测试性能,它可能仍然需要更多的调整,但它应该让你开始.
相关代码:
PolyLineFill.prototype = new google.maps.OverlayView();
function PolyLineFill(poly, map, fill, stroke) {
var bounds = new google.maps.LatLngBounds();
for (var i = 0; i < poly.length; i++) {
bounds.extend(poly[i]);
}
//initialize all properties.
this.bounds_ = bounds;
this.map_ = map;
this.div_ = null;
this.poly_ = poly;
this.polysvg_ = null;
this.fill_ = fill;
this.stroke_ = stroke;
// Explicitly call setMap on this overlay
this.setMap(map);
}
PolyLineFill.prototype.onAdd = function () {
// Create the DIV and set some basic attributes.
var div = document.createElement('div');
div.style.borderStyle = 'none';
div.style.borderWidth = '0px';
div.style.position = 'absolute';
//createthe svg element
var svgns = "http://www.w3.org/2000/svg";
var svg = document.createElementNS(svgns, "svg");
svg.setAttributeNS(null, "preserveAspectRatio", "xMidYMid meet");
var def = document.createElementNS(svgns, "defs");
//create the pattern fill
var pattern = document.createElementNS(svgns, "pattern");
pattern.setAttributeNS(null, "id", "lineFill");
pattern.setAttributeNS(null, "patternUnits", "userSpaceOnUse");
pattern.setAttributeNS(null, "patternTransform", "rotate(-45)");
pattern.setAttributeNS(null, "height", "7");
pattern.setAttributeNS(null, "width", "7");
def.appendChild(pattern);
var rect = document.createElementNS(svgns, "rect");
rect.setAttributeNS(null, "id", "rectFill");
rect.setAttributeNS(null, "fill", this.fill_ || "red");
rect.setAttributeNS(null, "fill-opacity", "0.3");
rect.setAttributeNS(null, "stroke", this.stroke_ || "#000");
rect.setAttributeNS(null, "stroke-dasharray", "7,7");
rect.setAttributeNS(null, "height", "7");
rect.setAttributeNS(null, "width", "7");
pattern.appendChild(rect);
svg.appendChild(def);
//add polygon to the div
var p = document.createElementNS(svgns, "polygon");
p.setAttributeNS(null, "fill", "url(#lineFill)");
p.setAttributeNS(null, "stroke", "#000");
p.setAttributeNS(null, "stroke-width", "1");
//set a reference to this element;
this.polysvg_ = p;
svg.appendChild(p);
div.appendChild(svg);
// Set the overlay's div_ property to this DIV
this.div_ = div;
// We add an overlay to a map via one of the map's panes.
// We'll add this overlay to the overlayLayer pane.
var panes = this.getPanes();
panes.overlayLayer.appendChild(div);
}
PolyLineFill.prototype.AdjustPoints = function () {
//adjust the polygon points based on the projection.
var proj = this.getProjection();
var sw = proj.fromLatLngToDivPixel(this.bounds_.getSouthWest());
var ne = proj.fromLatLngToDivPixel(this.bounds_.getNorthEast());
var points = "";
for (var i = 0; i < this.poly_.length; i++) {
var point = proj.fromLatLngToDivPixel(this.poly_[i]);
if (i == 0) {
points += (point.x - sw.x) + ", " + (point.y - ne.y);
} else {
points += " " + (point.x - sw.x) + ", " + (point.y - ne.y);
}
}
return points;
}
PolyLineFill.prototype.draw = function () {
// Size and position the overlay. We use a southwest and northeast
// position of the overlay to peg it to the correct position and size.
// We need to retrieve the projection from this overlay to do this.
var overlayProjection = this.getProjection();
// Retrieve the southwest and northeast coordinates of this overlay
// in latlngs and convert them to pixels coordinates.
// We'll use these coordinates to resize the DIV.
var sw = overlayProjection
.fromLatLngToDivPixel(this.bounds_.getSouthWest());
var ne = overlayProjection
.fromLatLngToDivPixel(this.bounds_.getNorthEast());
// Resize the image's DIV to fit the indicated dimensions.
var div = this.div_;
div.style.left = sw.x + 'px';
div.style.top = ne.y + 'px';
div.style.width = (ne.x - sw.x) + 'px';
div.style.height = (sw.y - ne.y) + 'px';
this.polysvg_.setAttributeNS(null, "points", this.AdjustPoints());
}
PolyLineFill.prototype.onRemove = function () {
this.div_.parentNode.removeChild(this.div_);
this.div_ = null;
}
window.BW = {};
window.BW.PolyLineFill = PolyLineFill;
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