ube*_*kel 4 javascript rendering three.js
我修改了一个Minecraft-ish演示,这样你就可以跳转并放置块.但是我构造的块的纹理是平滑的,并且由于某种原因没有像素化.
我认为相关的来源是相关的:
var textureDirt = THREE.ImageUtils.loadTexture( 'img/dirt.png' );
textureGrass.magFilter = THREE.NearestFilter;
textureGrass.minFilter = THREE.LinearMipMapLinearFilter;
var material = new THREE.MeshLambertMaterial( { map: textureDirt, ambient: 0xbbbbbb, vertexColors: THREE.VertexColors } );
var geometry = new THREE.CubeGeometry(1,1,1);
var mesh = new THREE.Mesh(geometry, material);
mesh.position.x = point[0];
mesh.position.y = point[1];
mesh.position.z = point[2];
// for physics
mesh.blockType = type;
world[point] = mesh;
scene.add(mesh);
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现场演示:http: //ubershmekel.github.com/mine3js/
其余部分来源:https: //github.com/ubershmekel/mine3js/blob/master/js/main.js
在回顾了问题后,我发现了这个错误.我没有将过滤器应用到污垢材料上
textureGrass.magFilter = THREE.NearestFilter;
textureGrass.minFilter = THREE.LinearMipMapLinearFilter;
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本来应该
textureDirt.magFilter = THREE.NearestFilter;
textureDirt.minFilter = THREE.LinearMipMapLinearFilter;
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