我是socket编程的新手,我遇到了麻烦.我想实现一个服务器,它根据某个客户端请求来回答.在我的情况下,GET,HEAD或其他错误.考虑以下代码
如果我在打电话之前打印答案send()(参见下面的服务器端代码),则消息是正确的.但是,我要从我发送的客户端说
,从客户端打印的答案是
You want GET
You want HEAD
You want GETD
HTTP/1.1 400 Bad Request
You want GET Bad Request
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因此,似乎从服务器发送的消息有点"覆盖",但这怎么可以避免呢?是否可以"清除服务器缓冲区",如果这是问题呢?
这是完整的服务器端代码
#include <stdio.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#define BUFSIZE 1024
#define MAXPENDING 100
int main(){
char get[] = "GET";
char head[] = "HEAD";
int serverSocket = socket(PF_INET, SOCK_STREAM, 0);
struct sockaddr_in serverAddress;
serverAddress.sin_family = AF_INET;
serverAddress.sin_port = htons(8080);
serverAddress.sin_addr.s_addr = htonl(INADDR_ANY);
memset(&serverAddress.sin_zero, '\0', 8);
bind(serverSocket, (struct sockaddr*)&serverAddress, sizeof(serverAddress));
listen(serverSocket, MAXPENDING);
for(;;){
struct sockaddr_in clientAddress;
int clientAddressLength = sizeof(clientAddress);
int clientSocket;
clientSocket = accept(serverSocket, (struct sockaddr*)&clientAddress, &clientAddressLength);
char buf[BUFSIZE];
int bytesRec;
bytesRec = recv(clientSocket, buf, BUFSIZE, 0);
while(bytesRec > 0){
char *result;
result = strtok(buf, " ");
printf("result %s\n", result);
if(strcmp(&buf, &get) == 0){
char answer[] = "You want GET";
send(clientSocket, answer, strlen(answer), 0);
}else{
if(strcmp(&buf, &head) == 0){
char answer[] = "You want HEAD";
send(clientSocket, answer, strlen(answer), 0);
}else{
char answer[] = "HTTP/1.1 400 Bad Request";
send(clientSocket, answer, strlen(answer), 0);
}
}
bytesRec = recv(clientSocket, buf, BUFSIZE, 0);
}
return 0;
}
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和客户端
#include <stdio.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
int main(){
int clientSocket = socket(PF_INET, SOCK_STREAM, 0);
struct sockaddr_in clientAddress;
clientAddress.sin_family = AF_INET;
clientAddress.sin_port = 0;
clientAddress.sin_addr.s_addr = htonl(INADDR_ANY);
memset(&clientAddress.sin_zero, '\0', 8/*sizeof(clientAddress.sin_zero)*/);
bind(clientSocket, (struct sockaddr*)&clientAddress, sizeof(clientAddress));
struct sockaddr_in serverAddress;
serverAddress.sin_family = AF_INET;
serverAddress.sin_port = htons(8080);
serverAddress.sin_addr.s_addr = inet_addr("127.0.0.1");
memset(&serverAddress.sin_zero, '\0', 8);
if(connect(clientSocket, (struct sockaddr*)&serverAddress, sizeof(serverAddress)) == -1){
printf("error in connecting!\n");
return 0;
}
char* serverReply[1024];
for(;;){
char request[100];
printf("Enter your request: ");
scanf("%s", &request);
send(clientSocket, request, strlen(msg), 0);
if(recv(clientSocket, serverReply, strlen(serverReply), 0) < 0){
printf("failure in receiving from server!\n");
}else{
printf("%s\n", serverReply);
}
}
close(clientSocket);
return 0;
}
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send(clientSocket, request, strlen(msg), 0);
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这仅发送字符串字符,不包括终止NULL.接收缓冲区不会终止服务器端收到的字符串.
这就是您仍然看到上一条消息中的"D"字符的原因.
You want GETD <-- 'D' is from the previous 'HEAD'
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终止服务器上收到的字符串,
buf[bytesRec] = '\0';
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编辑:正如@Zan指出的那样,不要这样做:
或者从客户端发送NULL终止符.
send(clientSocket, request, strlen(msg) + 1, 0);
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