Mar*_*tus 4 c# wpf unity-container caliburn.micro
目前我正在学习更多关于caliburn.micro的内容,这真是令人惊叹.
在我的小型演示项目中,有一些导航,有MEF和EventAggregator.
由于我想在一个已经使用统一的项目中使用caliburn.micro,我想使用Unity进行DI.
如何设置引导程序以使用Unity?
除了MindScape教程和codeplex页面上的任何好的教程都非常受欢迎.(除了我没有看到处理这种情况的合适的人)
在引导程序中必须覆盖4种方法来连接IoC容器(使用时Boostrapper<T>):
Configure()
这通常是初始化容器并注册所有依赖项的地方.
GetInstance(string, Type)
按类型和键检索对象 - 据我所知,它通常被框架用来检索例如视图模型,常规依赖项.所以这里你的容器必须以某种方式获得基于a string和/或的实例Type(通常使用视图优先绑定将模型连接到视图时使用类型,字符串).通常容器内置类似的方法,开箱即用或只需稍微调整即可.
GetAllInstances(Type)
检索对象集合(仅按类型) - 据我从经验中可以看出,这个通常由Caliburn.Micro用于视图.
BuildUp(object)
一种可以对对象进行属性注入的方法.
如果您有兴趣,我有一个使用SimpleInjector(或Autofac)的示例,遗憾的是我没有使用Unity的经验.
[编辑]
采样时间!这个是使用SimpleInjector.
public class MainViewModel
{
//...
}
public class ApplicationBootstrapper : Bootstrapper<MainViewModel>
{
private Container container;
protected override void Configure()
{
container = new Container();
container.Register<IWindowManager, WindowManager>();
//for Unity, that would probably be something like:
//container.RegisterType<IWindowManager, WindowManager>();
container.RegisterSingle<IEventAggregator, EventAggregator>();
container.Verify();
}
protected override object GetInstance(string key, Type service)
{
// Now, for example, you can't resolve dependency by key in SimpleInjector, so you have to
// create the type out of the string (if the 'service' parameter is missing)
var serviceType = service;
if(serviceType == null)
{
var typeName = Assembly.GetExecutingAssembly().DefinedTypes.Where(x => x.Name == key).Select(x => x.FullName).FirstOrDefault();
if(typeName == null)
throw new InvalidOperationException("No matching type found");
serviceType = Type.GetType(typeName);
}
return container.GetInstance(serviceType);
//Unity: container.Resolve(serviceType) or Resolve(serviceType, name)...?
}
protected override IEnumerable<object> GetAllInstances(Type service)
{
return container.GetAllInstances(service);
//Unity: No idea here.
}
protected override void BuildUp(object instance)
{
container.InjectProperties(instance);
//Unity: No idea here.
}
}
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我发现CM的Wiki非常有用,并且来自Unity/CSL背景的Bootstrapper<TRootModel>方法名称和签名是直观的.
我想分享我自己的UnityBootstrapper<TRootModel>使用Unity 3 的Class ,它小巧,干净,可以满足您的期望.
/// <summary>
/// <para>Unity Bootstrapper for Caliburn.Micro</para>
/// <para>You can subclass this just as you would Caliburn's Bootstrapper</para>
/// <para>http://caliburnmicro.codeplex.com/wikipage?title=Customizing%20The%20Bootstrapper</para>
/// </summary>
/// <typeparam name="TRootModel">Root ViewModel</typeparam>
public class UnityBootstrapper<TRootModel>
: Bootstrapper<TRootModel>
where TRootModel : class, new()
{
protected UnityContainer Container
{
get { return _container; }
set { _container = value; }
}
private UnityContainer _container = new UnityContainer();
protected override void Configure()
{
if (!Container.IsRegistered<IWindowManager>())
{
Container.RegisterInstance<IWindowManager>(new WindowManager());
}
if (!Container.IsRegistered<IEventAggregator>())
{
Container.RegisterInstance<IEventAggregator>(new EventAggregator());
}
base.Configure();
}
protected override void BuildUp(object instance)
{
instance = Container.BuildUp(instance);
base.BuildUp(instance);
}
protected override IEnumerable<object> GetAllInstances(Type type)
{
return Container.ResolveAll(type);
}
protected override object GetInstance(Type type, string name)
{
var result = default(object);
if (name != null)
{
result = Container.Resolve(type, name);
}
else
{
result = Container.Resolve(type);
}
return result;
}
}
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您可以直接实例化,提供有效的泛型类型参数,或者您可以子类化和自定义诸如Lifetime Managers之类的内容:
public class AppBootstrapper
: UnityBootstrapper<ViewModels.AppViewModel>
{
protected override void Configure()
{
// register a 'singleton' instance of the app view model
base.Container.RegisterInstance(
new ViewModels.AppViewModel(),
new ContainerControlledLifetimeManager());
// finish configuring for Caliburn
base.Configure();
}
}
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