25 iphone performance core-animation uiimage ios
我经常读到,在使用大量图像时,使用a CALayer而不是a UIImageView是性能提升.这是有道理的,因为UIImageView在内存中导致3个图像副本,这是Core Animation所需要的.但在我的情况下,我不使用核心动画.
如何将UIImage(或其图像数据)分配给a CALayer然后显示?
Gle*_*wes 54
UIImage* backgroundImage = [UIImage imageNamed:kBackName];
CALayer* aLayer = [CALayer layer];
CGFloat nativeWidth = CGImageGetWidth(backgroundImage.CGImage);
CGFloat nativeHeight = CGImageGetHeight(backgroundImage.CGImage);
CGRect startFrame = CGRectMake(0.0, 0.0, nativeWidth, nativeHeight);
aLayer.contents = (id)backgroundImage.CGImage;
aLayer.frame = startFrame;
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或者在Swift游乐场(你必须在Playground的资源文件中提供你自己的PNG图像.我正在使用"FrogAvatar"的例子.)
//: Playground - noun: a place where people can play
import UIKit
if let backgroundImage = UIImage(named: "FrogAvatar") // you will have to provide your own image in your playground's Resource file
{
let height = backgroundImage.size.height
let width = backgroundImage.size.width
let aLayer = CALayer()
let startFrame = CGRect(x: 0, y: 0, width: width, height: height)
let aView = UIView(frame: startFrame)
aLayer.frame = startFrame
aLayer.contentsScale = aView.contentScaleFactor
aLayer.contents = backgroundImage.cgImage
aView.layer.addSublayer(aLayer)
aView // look at this via the Playground's eye icon
}
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nev*_*ing 12
ARC版本需要不同的演员:
self.myView.layer.contents = (__bridge id) self.myImage.CGImage;
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