dav*_*nal 78
你可以用几种不同的方式做到这一点.您可以使用unsafe直接访问数据,也可以使用编组来回复制数据.不安全的代码更快,但封送不需要不安全的代码.这是我做了一段时间后的表现比较.
这是使用lockbits的完整示例:
/*Note unsafe keyword*/
public unsafe Image ThresholdUA(float thresh)
{
Bitmap b = new Bitmap(_image);//note this has several overloads, including a path to an image
BitmapData bData = b.LockBits(new Rectangle(0, 0, _image.Width, _image.Height), ImageLockMode.ReadWrite, b.PixelFormat);
byte bitsPerPixel = GetBitsPerPixel(bData.PixelFormat);
/*This time we convert the IntPtr to a ptr*/
byte* scan0 = (byte*)bData.Scan0.ToPointer();
for (int i = 0; i < bData.Height; ++i)
{
for (int j = 0; j < bData.Width; ++j)
{
byte* data = scan0 + i * bData.Stride + j * bitsPerPixel / 8;
//data is a pointer to the first byte of the 3-byte color data
//data[0] = blueComponent;
//data[1] = greenComponent;
//data[2] = redComponent;
}
}
b.UnlockBits(bData);
return b;
}
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这是同样的事情,但与编组:
/*No unsafe keyword!*/
public Image ThresholdMA(float thresh)
{
Bitmap b = new Bitmap(_image);
BitmapData bData = b.LockBits(new Rectangle(0, 0, _image.Width, _image.Height), ImageLockMode.ReadWrite, b.PixelFormat);
/* GetBitsPerPixel just does a switch on the PixelFormat and returns the number */
byte bitsPerPixel = GetBitsPerPixel(bData.PixelFormat);
/*the size of the image in bytes */
int size = bData.Stride * bData.Height;
/*Allocate buffer for image*/
byte[] data = new byte[size];
/*This overload copies data of /size/ into /data/ from location specified (/Scan0/)*/
System.Runtime.InteropServices.Marshal.Copy(bData.Scan0, data, 0, size);
for (int i = 0; i < size; i += bitsPerPixel / 8 )
{
double magnitude = 1/3d*(data[i] +data[i + 1] +data[i + 2]);
//data[i] is the first of 3 bytes of color
}
/* This override copies the data back into the location specified */
System.Runtime.InteropServices.Marshal.Copy(data, 0, bData.Scan0, data.Length);
b.UnlockBits(bData);
return b;
}
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Span<T>以获得更高的效率。这是一个粗略的实现
public unsafe class FastBitmap : IDisposable
{
private Bitmap _bmp;
private ImageLockMode _lockmode;
private int _pixelLength;
private Rectangle _rect;
private BitmapData _data;
private byte* _bufferPtr;
public int Width { get => _bmp.Width; }
public int Height { get => _bmp.Height; }
public PixelFormat PixelFormat { get => _bmp.PixelFormat; }
public FastBitmap(Bitmap bmp, ImageLockMode lockMode)
{
_bmp = bmp;
_lockmode = lockMode;
_pixelLength = Image.GetPixelFormatSize(bmp.PixelFormat) / 8;
_rect = new Rectangle(0, 0, Width, Height);
_data = bmp.LockBits(_rect, lockMode, PixelFormat);
_bufferPtr = (byte*)_data.Scan0.ToPointer();
}
public Span<byte> this[int x, int y]
{
get
{
var pixel = _bufferPtr + y * _data.Stride + x * _pixelLength;
return new Span<byte>(pixel, _pixelLength);
}
set
{
value.CopyTo(this[x, y]);
}
}
public void Dispose()
{
_bmp.UnlockBits(_data);
}
}
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小智 6
您可以使用 Bitmap.LockBits 方法。此外,如果您想使用并行任务执行,您可以使用 System.Threading.Tasks 命名空间中的 Parallel 类。以下链接有一些示例和解释。
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