iOS FFT绘制光谱

use*_*177 11 fft core-audio spectrum ios vdsp

我读过这些问题:

使用Apple FFT和加速框架

使用Accelerate框架进行FFT时如何设置缓冲区?

iOS FFT Accerelate.framework在播放期间绘制频谱

它们都描述了如何使用加速框架设置fft.在他们的帮助下,我能够设置fft并获得一个基本的频谱分析仪.现在,我正在显示我从fft获得的所有值.但是,我只想显示10-15或一个可变数量的条形图来确定某些频率.就像iTunes或WinAmp Level Meter一样.1.我是否需要从一系列频率中平均幅度值?或者他们只是向您展示特定频率条的幅度?2.此外,我是否需要将我的幅度值转换为db?3.如何将数据映射到特定范围.我是否映射了我的声音bitdepth的最大db范围?获取bin的最大值将导致跳转最大映射值.

我的RenderCallback:

static OSStatus PlaybackCallback(void *inRefCon,
                                 AudioUnitRenderActionFlags *ioActionFlags,
                                 const AudioTimeStamp *inTimeStamp,
                                 UInt32 inBusNumber,
                                 UInt32 inNumberFrames,
                                 AudioBufferList *ioData)
{
    UInt32 maxSamples = kAudioBufferNumFrames;

    UInt32 log2n = log2f(maxSamples); //bins
    UInt32 n = 1 << log2n;

    UInt32 stride = 1;
    UInt32 nOver2 = n/2;

    COMPLEX_SPLIT   A;
    float          *originalReal, *obtainedReal, *frequencyArray, *window, *in_real;

    in_real = (float *) malloc(maxSamples * sizeof(float));

    A.realp = (float *) malloc(nOver2 * sizeof(float));
    A.imagp = (float *) malloc(nOver2 * sizeof(float));
    memset(A.imagp, 0, nOver2 * sizeof(float));

    obtainedReal = (float *) malloc(n * sizeof(float));
    originalReal = (float *) malloc(n * sizeof(float));
    frequencyArray = (float *) malloc(n * sizeof(float));

    //-- window

    UInt32 windowSize = maxSamples;
    window = (float *) malloc(windowSize * sizeof(float));

    memset(window, 0, windowSize * sizeof(float));
    //    vDSP_hann_window(window, windowSize, vDSP_HANN_DENORM);

    vDSP_blkman_window(window, windowSize, 0);

    vDSP_vmul(ioBuffer, 1, window, 1, in_real, 1, maxSamples);

    //-- window

    vDSP_ctoz((COMPLEX*)in_real, 2, &A, 1, maxSamples/2);

    vDSP_fft_zrip(fftSetup, &A, stride, log2n, FFT_FORWARD);
    vDSP_fft_zrip(fftSetup, &A, stride, log2n, FFT_INVERSE);

    float scale = (float) 1.0 / (2 * n);

    vDSP_vsmul(A.realp, 1, &scale, A.realp, 1, nOver2);
    vDSP_vsmul(A.imagp, 1, &scale, A.imagp, 1, nOver2);

    vDSP_ztoc(&A, 1, (COMPLEX *) obtainedReal, 2, nOver2);
    vDSP_zvmags(&A, 1, obtainedReal, 1, nOver2);

    Float32 one = 1;
    vDSP_vdbcon(obtainedReal, 1, &one, obtainedReal, 1, nOver2, 0);

    for (int i = 0; i < nOver2; i++) {
        frequencyArray[i] = obtainedReal[i];
    }


    // Extract the maximum value
    double fftMax = 0.0;
    vDSP_maxmgvD((double *)obtainedReal, 1, &fftMax, nOver2);

    float max = sqrt(fftMax);
}
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播放一些音乐,我得到-96db到0db的值.绘制一个点:

CGPointMake(i, kMaxSpectrumHeight * (1 - frequencyArray[i]/-96.));
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给我一个相当圆的曲线:

plot1

如果我没有转换为db,我可以通过将我的数组值乘以10000绘制并得到漂亮的峰值.

plot2

我做错了吗?如何显示可变数量的条形图?

bui*_*ded 8

  1. 我是否需要从一系列频率中平均幅度值?或者他们只是向您展示特定频率条的幅度?

是的,您肯定需要在您定义的波段上平均值.只显示一个FFT bin是疯狂的.

  1. 另外,我需要将我的幅度值转换为db吗?

是:dB是对数刻度.并非巧合的是,人类听觉也可以(大致)以对数尺度工作.因此,如果在绘制值之前采用值的log2(),则值对于人类来说将更自然.

  1. 如何将数据映射到特定范围.我是否映射了我的声音bitdepth的最大db范围?获取bin的最大值将导致跳转最大映射值.

我发现最简单的事情(概念上至少)是将您的值从任何格式转换为a 0..1,即'normalized and scaled'浮点值.然后,从那里你可以转换为你需要绘制的东西.例如

SInt16 rawValue = fft[0]; // let's say this comes back as 12990

float scaledValue = rawValue/32767.; // This is MAX_INT for 16-bit;
        // dividing we get .396435438 which is much easier for most people
        // to see conceptually as 39% of our max possible value

float displayValue = log2(scaledValue);

my_fft[0] = displayValue;
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