我们有一个使用MVVM模式编写的WPF应用程序.在应用程序中是TabControl,每个选项卡中包含不同的UserControl.在某些情况下,切换到包含选项卡时,选项卡上的某个UserControl可能会占用大量时间.
这不是因为ViewModel中存在任何性能瓶颈.但相反,是由于用户控件绑定到ViewModel并创建其中包含的各种UI元素并初始化它们所花费的大量时间.
当用户单击此用户控件的选项卡时,UI将完全无响应,直到控件完成加载.事实上,在所有内容都加载之前,您甚至都看不到"活动标签".
在等待UI元素完成加载时,我可以使用哪些策略来显示带有某种"请等待,加载..."消息的"微调器"?
更新示例代码:
下面演示了我试图解决的问题类型.当您单击"慢速选项卡"时.在慢速选项卡中的所有项目都已呈现之前,UI将无响应.
在下面,TestVM是慢选项卡的视图模型.它有大量的儿童对象.每个都使用自己的数据模板创建.
如何在慢速标签完成加载时显示"加载"消息?
public class MainVM
{
private TestVM _testVM = new TestVM();
public TestVM TestVM
{
get { return _testVM; }
}
}
/// <summary>
/// TestVM is the ViewModel for the 'slow tab'. It contains a large collection of children objects that each will use a datatemplate to render.
/// </summary>
public class TestVM
{
private IEnumerable<ChildBase> _children;
public TestVM()
{
List<ChildBase> list = new List<ChildBase>();
for (int i = 0; i < 100; i++)
{
if (i % 3 == 0)
{
list.Add(new Child1());
}
else if (i % 3 == 1)
{
list.Add(new Child2());
}
else
{
list.Add(new Child3());
}
}
_children = list;
}
public IEnumerable<ChildBase> Children
{
get { return _children; }
}
}
/// <summary>
/// Just a base class for a randomly positioned VM
/// </summary>
public abstract class ChildBase
{
private static Random _rand = new Random(1);
private int _top = _rand.Next(800);
private int _left = _rand.Next(800);
public int Top { get { return _top; } }
public int Left { get { return _left; } }
}
public class Child1 : ChildBase { }
public class Child2 : ChildBase { }
public class Child3 : ChildBase { }
<Window x:Class="WpfApplication3.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:WpfApplication3"
Title="MainWindow" Height="350" Width="525">
<Window.Resources>
<!-- Template for the slow loading tab -->
<DataTemplate DataType="{x:Type local:TestVM}">
<ItemsControl ItemsSource="{Binding Children}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<Canvas IsItemsHost="True"></Canvas>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemContainerStyle>
<Style TargetType="FrameworkElement">
<Setter Property="Canvas.Top" Value="{Binding Top}"></Setter>
<Setter Property="Canvas.Left" Value="{Binding Left}"></Setter>
</Style>
</ItemsControl.ItemContainerStyle>
</ItemsControl>
</DataTemplate>
<!-- examples of different child templates contained in the slow rendering tab -->
<DataTemplate DataType="{x:Type local:Child1}">
<DataGrid></DataGrid><!--simply an example of a complex control-->
</DataTemplate>
<DataTemplate DataType="{x:Type local:Child2}">
<RichTextBox Width="30" Height="30">
<!--simply an example of a complex control-->
</RichTextBox>
</DataTemplate>
<DataTemplate DataType="{x:Type local:Child3}">
<Calendar Height="10" Width="15"></Calendar>
</DataTemplate>
</Window.Resources>
<Grid>
<TabControl>
<TabItem Header="Fast Loading tab">
<TextBlock Text="Not Much Here"></TextBlock>
</TabItem>
<TabItem Header="Slow Tab">
<ContentControl Content="{Binding TestVM}"></ContentControl>
</TabItem>
</TabControl>
</Grid>
</Window>
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你需要什么就在这里
http://msdn.microsoft.com/en-us/library/ms741870.aspx
public partial class Window1 : Window
{
// Delegates to be used in placking jobs onto the Dispatcher.
private delegate void NoArgDelegate();
private delegate void OneArgDelegate(String arg);
// Storyboards for the animations.
private Storyboard showClockFaceStoryboard;
private Storyboard hideClockFaceStoryboard;
private Storyboard showWeatherImageStoryboard;
private Storyboard hideWeatherImageStoryboard;
public Window1(): base()
{
InitializeComponent();
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
// Load the storyboard resources.
showClockFaceStoryboard =
(Storyboard)this.Resources["ShowClockFaceStoryboard"];
hideClockFaceStoryboard =
(Storyboard)this.Resources["HideClockFaceStoryboard"];
showWeatherImageStoryboard =
(Storyboard)this.Resources["ShowWeatherImageStoryboard"];
hideWeatherImageStoryboard =
(Storyboard)this.Resources["HideWeatherImageStoryboard"];
}
private void ForecastButtonHandler(object sender, RoutedEventArgs e)
{
// Change the status image and start the rotation animation.
fetchButton.IsEnabled = false;
fetchButton.Content = "Contacting Server";
weatherText.Text = "";
hideWeatherImageStoryboard.Begin(this);
// Start fetching the weather forecast asynchronously.
NoArgDelegate fetcher = new NoArgDelegate(
this.FetchWeatherFromServer);
fetcher.BeginInvoke(null, null);
}
private void FetchWeatherFromServer()
{
// Simulate the delay from network access.
Thread.Sleep(4000);
// Tried and true method for weather forecasting - random numbers.
Random rand = new Random();
String weather;
if (rand.Next(2) == 0)
{
weather = "rainy";
}
else
{
weather = "sunny";
}
// Schedule the update function in the UI thread.
tomorrowsWeather.Dispatcher.BeginInvoke(
System.Windows.Threading.DispatcherPriority.Normal,
new OneArgDelegate(UpdateUserInterface),
weather);
}
private void UpdateUserInterface(String weather)
{
//Set the weather image
if (weather == "sunny")
{
weatherIndicatorImage.Source = (ImageSource)this.Resources[
"SunnyImageSource"];
}
else if (weather == "rainy")
{
weatherIndicatorImage.Source = (ImageSource)this.Resources[
"RainingImageSource"];
}
//Stop clock animation
showClockFaceStoryboard.Stop(this);
hideClockFaceStoryboard.Begin(this);
//Update UI text
fetchButton.IsEnabled = true;
fetchButton.Content = "Fetch Forecast";
weatherText.Text = weather;
}
private void HideClockFaceStoryboard_Completed(object sender,
EventArgs args)
{
showWeatherImageStoryboard.Begin(this);
}
private void HideWeatherImageStoryboard_Completed(object sender,
EventArgs args)
{
showClockFaceStoryboard.Begin(this, true);
}
}
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PS 也许它也很有用http://tech.pro/tutorial/662/csharp-tutorial-anonymous-delegates-and-scoping和使调度程序示例正常工作
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