在显示缓慢加载的UserControl时保持WPF UI响应

eol*_*dre 7 wpf mvvm

我们有一个使用MVVM模式编写的WPF应用程序.在应用程序中是TabControl,每个选项卡中包含不同的UserControl.在某些情况下,切换到包含选项卡时,选项卡上的某个UserControl可能会占用大量时间.

这不是因为ViewModel中存在任何性能瓶颈.但相反,是由于用户控件绑定到ViewModel并创建其中包含的各种UI元素并初始化它们所花费的大量时间.

当用户单击此用户控件的选项卡时,UI将完全无响应,直到控件完成加载.事实上,在所有内容都加载之前,您甚至都看不到"活动标签".

在等待UI元素完成加载时,我可以使用哪些策略来显示带有某种"请等待,加载..."消息的"微调器"?

更新示例代码:

下面演示了我试图解决的问题类型.当您单击"慢速选项卡"时.在慢速选项卡中的所有项目都已呈现之前,UI将无响应.

在下面,TestVM是慢选项卡的视图模型.它有大量的儿童对象.每个都使用自己的数据模板创建.

如何在慢速标签完成加载时显示"加载"消息?

public class MainVM
{
    private TestVM _testVM = new TestVM();
    public TestVM TestVM
    {
        get { return _testVM; }
    }
}

/// <summary>
/// TestVM is the ViewModel for the 'slow tab'. It contains a large collection of children objects that each will use a datatemplate to render. 
/// </summary>
public class TestVM
{
    private IEnumerable<ChildBase> _children;

    public TestVM()
    {
        List<ChildBase> list = new List<ChildBase>();
        for (int i = 0; i < 100; i++)
        {
            if (i % 3 == 0)
            {
                list.Add(new Child1());
            }
            else if (i % 3 == 1)
            {
                list.Add(new Child2());
            }
            else
            {
                list.Add(new Child3());
            }
        }
        _children = list;
    }

    public IEnumerable<ChildBase> Children
    {
        get {  return _children; }
    }
}

/// <summary>
/// Just a base class for a randomly positioned VM
/// </summary>
public abstract class ChildBase
{
    private static Random _rand = new Random(1);

    private int _top = _rand.Next(800);
    private int _left = _rand.Next(800);

    public int Top { get { return _top; } }
    public int Left { get { return _left; } }
}

public class Child1 : ChildBase { }

public class Child2 : ChildBase  { }

public class Child3 : ChildBase { }

<Window x:Class="WpfApplication3.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:local="clr-namespace:WpfApplication3"
        Title="MainWindow" Height="350" Width="525">
    <Window.Resources>

        <!-- Template for the slow loading tab -->
        <DataTemplate DataType="{x:Type local:TestVM}">
            <ItemsControl ItemsSource="{Binding Children}">
                <ItemsControl.ItemsPanel>
                    <ItemsPanelTemplate>
                        <Canvas IsItemsHost="True"></Canvas>
                    </ItemsPanelTemplate>
                </ItemsControl.ItemsPanel>
                <ItemsControl.ItemContainerStyle>
                    <Style TargetType="FrameworkElement">
                        <Setter Property="Canvas.Top" Value="{Binding Top}"></Setter>
                        <Setter Property="Canvas.Left" Value="{Binding Left}"></Setter>
                    </Style>
                </ItemsControl.ItemContainerStyle>
            </ItemsControl>
        </DataTemplate>

        <!-- examples of different child templates contained in the slow rendering tab -->
        <DataTemplate DataType="{x:Type local:Child1}">
            <DataGrid></DataGrid><!--simply an example of a complex control-->
        </DataTemplate>

        <DataTemplate DataType="{x:Type local:Child2}">
            <RichTextBox Width="30" Height="30">
                <!--simply an example of a complex control-->
            </RichTextBox>
        </DataTemplate>

        <DataTemplate DataType="{x:Type local:Child3}">
            <Calendar Height="10" Width="15"></Calendar>
        </DataTemplate>

    </Window.Resources>
    <Grid>
        <TabControl>
            <TabItem Header="Fast Loading tab">
                <TextBlock Text="Not Much Here"></TextBlock>
            </TabItem>
            <TabItem Header="Slow Tab">
                <ContentControl Content="{Binding TestVM}"></ContentControl>
            </TabItem>
        </TabControl>
    </Grid>
</Window>
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Dev*_*per 1

你需要什么就在这里

http://msdn.microsoft.com/en-us/library/ms741870.aspx

 public partial class Window1 : Window
    {
        // Delegates to be used in placking jobs onto the Dispatcher. 
        private delegate void NoArgDelegate();
        private delegate void OneArgDelegate(String arg);

        // Storyboards for the animations. 
        private Storyboard showClockFaceStoryboard;
        private Storyboard hideClockFaceStoryboard;
        private Storyboard showWeatherImageStoryboard;
        private Storyboard hideWeatherImageStoryboard;

        public Window1(): base()
        {
            InitializeComponent();
        }  

        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            // Load the storyboard resources.
            showClockFaceStoryboard = 
                (Storyboard)this.Resources["ShowClockFaceStoryboard"];
            hideClockFaceStoryboard = 
                (Storyboard)this.Resources["HideClockFaceStoryboard"];
            showWeatherImageStoryboard = 
                (Storyboard)this.Resources["ShowWeatherImageStoryboard"];
            hideWeatherImageStoryboard = 
                (Storyboard)this.Resources["HideWeatherImageStoryboard"];   
        }

        private void ForecastButtonHandler(object sender, RoutedEventArgs e)
        {
            // Change the status image and start the rotation animation.
            fetchButton.IsEnabled = false;
            fetchButton.Content = "Contacting Server";
            weatherText.Text = "";
            hideWeatherImageStoryboard.Begin(this);

            // Start fetching the weather forecast asynchronously.
            NoArgDelegate fetcher = new NoArgDelegate(
                this.FetchWeatherFromServer);

            fetcher.BeginInvoke(null, null);
        }

        private void FetchWeatherFromServer()
        {
            // Simulate the delay from network access.
            Thread.Sleep(4000);              

            // Tried and true method for weather forecasting - random numbers.
            Random rand = new Random();
            String weather;

            if (rand.Next(2) == 0)
            {
                weather = "rainy";
            }
            else
            {
                weather = "sunny";
            }

            // Schedule the update function in the UI thread.
            tomorrowsWeather.Dispatcher.BeginInvoke(
                System.Windows.Threading.DispatcherPriority.Normal,
                new OneArgDelegate(UpdateUserInterface), 
                weather);
        }

        private void UpdateUserInterface(String weather)
        {    
            //Set the weather image 
            if (weather == "sunny")
            {       
                weatherIndicatorImage.Source = (ImageSource)this.Resources[
                    "SunnyImageSource"];
            }
            else if (weather == "rainy")
            {
                weatherIndicatorImage.Source = (ImageSource)this.Resources[
                    "RainingImageSource"];
            }

            //Stop clock animation
            showClockFaceStoryboard.Stop(this);
            hideClockFaceStoryboard.Begin(this);

            //Update UI text
            fetchButton.IsEnabled = true;
            fetchButton.Content = "Fetch Forecast";
            weatherText.Text = weather;     
        }

        private void HideClockFaceStoryboard_Completed(object sender,
            EventArgs args)
        {         
            showWeatherImageStoryboard.Begin(this);
        }

        private void HideWeatherImageStoryboard_Completed(object sender,
            EventArgs args)
        {           
            showClockFaceStoryboard.Begin(this, true);
        }        
    }
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PS 也许它也很有用http://tech.pro/tutorial/662/csharp-tutorial-anonymous-delegates-and-scoping使调度程序示例正常工作