The*_*gle 1 java user-interface swing
我用图像制作了一个普通窗口.我想知道如何制作一个按钮说"点击此处开始",按下该按钮将关闭程序并启动另一个程序.
我首先看看如何使用按钮,还看看如何使用CardLayout
这将允许您拥有一个窗口并减少所需的切换代码量
import java.awt.CardLayout;
import java.awt.EventQueue;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class SimpleDemo {
public static void main(String[] args) {
new SimpleDemo();
}
public SimpleDemo() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
final CardLayout cardLayout = new CardLayout();
final JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(cardLayout);
JPanel startPanel = new JPanel(new GridBagLayout());
JButton startButton = new JButton("Start");
startPanel.add(startButton);
startButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
cardLayout.show(frame.getContentPane(), "game");
}
});
JLabel game = new JLabel("Game On", JLabel.CENTER);
frame.add(startPanel, "start");
frame.add(game, "game");
cardLayout.show(frame.getContentPane(), "start");
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
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