kpa*_*kin 5 javascript backbone.js kineticjs
我想编写一个简单地在屏幕上放置矩形的应用程序.但我需要将kinetic.js和backbone.js结合起来,我不确定是否可以完成.动力学代码是:
document.getElementById('rect').addEventListener('click', function() {
rect = new Kinetic.Rect({
x: 239,
y: 75,
width: 100,
height: 50,
fill: 'green',
stroke: 'black',
strokeWidth: 4,
offset: [50,25],
draggable: true,
});
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和骨干代码
$(function() {
var Shape = Backbone.Model.extend({
defaults: { x:50, y:50, width:150, height:150, color:'gray' },
setTopLeft: function(x,y) { this.set({ x:x, y:y }); },
setDim: function(w,h) { this.set({ width:w, height:h }); },
isCircle: function() { return !!this.get('circle'); }
});
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*我添加了.html文件这些路径
<script type="text/javascript" src="http://cdnjs.cloudflare.com/ajax/libs/jquery/1.7/jquery.min.js"></script>
<script type="text/javascript" src="http://d3lp1msu2r81bx.cloudfront.net/kjs/js/lib/kinetic-v4.3.3.min.js"></script>
<script type="text/javascript" src="http://cdnjs.cloudflare.com/ajax/libs/underscore.js/1.2.2/underscore-min.js"></script>
<script type="text/javascript" src="http://cdnjs.cloudflare.com/ajax/libs/backbone.js/0.5.3/backbone-min.js"></script>
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我只想在骨干中放置动力学部分而不是默认值.可能吗?
在你的帮助下,我们编写了这个工作示例,它使用kinetic.js和backbone.js在屏幕上放置一个矩形.我希望对于那些正在寻找这种集成代码的人有用.非常感谢你的帮助!
var KineticModel = Backbone.Model.extend({
myRect: null,
createRect : function() {
alert("rectangle created.");
var rect=new Kinetic.Rect({
x: 10,
y: 10,
width: 100,
height: 50,
fill: 'green',
stroke: 'black',
strokeWidth: 1,
offset: [0, 0],
draggable: true,
});
return rect;
}
});
var KineticView = Backbone.View.extend({
tagName: 'span',
stage: null,
layer: null,
initialize: function (options) {
model: options.model;
el: options.el;
this.layer = new Kinetic.Layer();
this.stage = new Kinetic.Stage({ container: this.el, width: 400, height: 400 });
this.stage.add(this.layer);
},
events: {
'click': 'spanClicked'
},
render: function () {
var rect = this.model.createRect();
this.layer.add(rect);
this.stage.add(this.layer);
alert("render");
},
spanClicked: function () {
}
});
var kModel = new KineticModel({});
var kView = new KineticView({ el: '#container', model: kModel });
$('#shapetest').click(function() {
kView.render();
});
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是的,这绝对是可能的。我只是创建一个模型来存储您将在形状中使用的数据,使用视图通过单击我来渲染跨度标签,将事件侦听器附加到跨度,然后在用户单击时输出矩形。
var ShapeModel = Backbone.Model.extend({});
var rectangle = new ShapeModel({
x: 10,
y: 10,
width: 100,
height: 50,
fill: 'green',
stroke: 'black',
strokeWidth: 4,
offset: [0, 0],
draggable: true,
});
var RectangleView = Backbone.View.extend({
tagName: 'span',
initialize: function (options) {
model: options.model;
el: options.el;
},
events: {
'click': 'spanClicked'
},
render: function () {
this.$el.text('click me');
},
spanClicked: function () {
var stage = new Kinetic.Stage({
container: this.el,
width: 200,
height: 200
});
var layer = new Kinetic.Layer();
var rect = new Kinetic.Rect(this.model.toJSON());
layer.add(rect);
stage.add(layer);
}
});
var rectangleView = new RectangleView({ el: '#shapetest', model: rectangle });
rectangleView.render();
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我也会升级到 Backbone 和 Underscore 的最新版本。
另外,感谢您指出动力学。希望它支持在移动设备上的画布上绘图。