JOGL双缓冲

0x2*_*9A3 3 java graphics jogl

什么是在JOGL(Java OpenGL)中实现双缓冲的合格方式?

我试图通过以下代码来做到这一点:

...    

/** Creating canvas. */
GLCapabilities capabilities = new GLCapabilities();
capabilities.setDoubleBuffered(true);
GLCanvas canvas = new GLCanvas(capabilities);

...

/** Function display(…), which draws a white Rectangle on a black background. */
public void display(GLAutoDrawable drawable) {
    drawable.swapBuffers();

    gl = drawable.getGL();

    gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
    gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);

    gl.glColor3f(1.0f, 1.0f, 1.0f);

    gl.glBegin(GL.GL_POLYGON);
    gl.glVertex2f(-0.5f, -0.5f);
    gl.glVertex2f(-0.5f, 0.5f);
    gl.glVertex2f(0.5f, 0.5f);
    gl.glVertex2f(0.5f, -0.5f);
    gl.glEnd();
}

...

/** Other functions are empty. */
Run Code Online (Sandbox Code Playgroud)

问题:

- 当我调整窗口大小时,我通常会闪烁.在我看来,我的双缓冲实现中有一个错误.

- 我怀疑,在哪里我必须放置函数swapBuffers - 之前或之后(如许多消息来源所说)绘图?正如您所注意到的,我绘制矩形之前使用函数swapBuffers(drawable.swapBuffers()).否则,我在调整大小后会发出噪音.那么这样做的恰当方法是什么?

包含或省略该行capabilities.setDoubleBuffered(true)不会产生任何影响.

gou*_*sej 6

如果使用GLCanvas,默认情况下autoSwapBuffer模式设置为true,则不必手动调用swapBuffers().你的闪烁与双缓冲无关,而是将sun.awt.noerasebackground设置为true.