Voi*_*995 27 javascript c++ performance v8 node.js
为什么我的C++插件中的Google V8 JavaScript引擎的工作速度明显慢于Node.JS?
我试着编写一些简单的代码来生成JavaScript中的素数,并通过我的C++插件在V8中运行,直接在Node.JS中运行.
我非常震惊,因为两者都应该使用相同的JavaScript引擎,并且两者都执行相同的代码(时间以毫秒为单位,越少越好):
V8 in Node.JS: 495517
V8 in Node.JS C++ Addon: 623598
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这是JavaScript模块的源代码和运行相同JavaScript代码的C++插件的源代码(我认为问题不在interop中,因为测量时间直接在JS中工作):
index.js:
var jsInNodeJsPrimeGeneratorBenchmark = require("./javascript.js");
var jsInNativePrimeGeneratorBenchmark = require("./native");
console.log("V8 in Node.JS: ", jsInNodeJsPrimeGeneratorBenchmark.primeGeneratorBenchmark());
console.log("V8 in Node.JS C++ Addon: ", jsInNativePrimeGeneratorBenchmark.primeGeneratorBenchmark());
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javascript.js:
function primeGeneratorBenchmark() {
var result, primeNumberCounter, i, j, isPrime, start, end;
i = 3;
primeNumberCounter = 1;
start = Date.now();
while (primeNumberCounter < 100000) {
isPrime = true;
for (j = 2; j < i; j++) {
if (i % j === 0) {
isPrime = false;
break;
}
}
if (isPrime) {
result = i;
primeNumberCounter++;
}
i++;
}
end = Date.now();
return end - start;
}
exports.primeGeneratorBenchmark = primeGeneratorBenchmark;
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native.cpp:
#include <node.h>
v8::Handle<v8::Value> primeGeneratorBenchmark(const v8::Arguments &arguments);
void registerModule(v8::Handle<v8::Object> target);
v8::Handle<v8::Value> primeGeneratorBenchmark(const v8::Arguments &arguments) {
v8::HandleScope handleScope;
v8::Local<v8::Context> context = arguments.Holder()->CreationContext();
v8::Context::Scope scope(context);
const char *sourceStringC =
"var result, primeNumberCounter, i, j, isPrime, start, end, time;\n"
"i = 3;\n"
"primeNumberCounter = 1;\n"
"start = Date.now();\n"
"while (primeNumberCounter < 100000) {\n"
" isPrime = true;\n"
" for (j = 2; j < i; j++) {\n"
" if (i % j === 0) {\n"
" isPrime = false;\n"
" break;\n"
" }\n"
" }\n"
" if (isPrime) {\n"
" result = i;\n"
" primeNumberCounter++;\n"
" }\n"
" i++;\n"
"}\n"
"end = Date.now();\n"
"time = end - start;\n";
v8::Local<v8::String> sourceStringV8 = v8::String::New(sourceStringC);
v8::Local<v8::Script> script = v8::Script::Compile(sourceStringV8);
script->Run();
v8::Local<v8::Value> timeResult = v8::Context::GetCurrent()->Global()->Get(v8::String::New("time"));
return handleScope.Close(timeResult);
}
void registerModule(v8::Handle<v8::Object> target) {
target->Set(v8::String::NewSymbol("primeGeneratorBenchmark"), v8::FunctionTemplate::New(primeGeneratorBenchmark)->GetFunction());
}
NODE_MODULE(native, registerModule);
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Vya*_*rov 42
在C++版本中的脚本源声明的所有变量(result,primeNumberCounter,i,j,isPrime,start,结束time)是全球因为脚本的顶层作用域是全局范围.
为了优化编译器,很容易将局部变量分配到机器寄存器(或堆栈中的溢出槽)并跟踪它们的类型.另一方面,使用全局变量需要恒定的内存访问和类型检查,因为V8(当前)不执行寄存器升级优化.
如果将源包装成一个立即调用的函数,则应该消失.
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