我在touchesMoved中通过UIBezierPath绘制一个形状.
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
secondPoint = firstPoint;
firstPoint = [touch previousLocationInView:self];
currentPoint = [touch locationInView:self];
CGPoint mid1 = midPoint(firstPoint, secondPoint);
CGPoint mid2 = midPoint(currentPoint, firstPoint);
[bezierPath moveToPoint:mid1];
[bezierPath addQuadCurveToPoint:mid2 controlPoint:firstPoint];
[self setNeedsDisplay];
}
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我想在closePath之后填充其中的RED颜色但不能.请帮忙!
- (void)drawRect:(CGRect)rect
{
UIColor *fillColor = [UIColor redColor];
[fillColor setFill];
UIColor *strokeColor = [UIColor blueColor];
[strokeColor setStroke];
[bezierPath closePath];
[bezierPath fill];
[bezierPath stroke];
}
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Abi*_*ern 18
如果你有一个bezier路径存储在别处,这应该工作:
编辑
看看你编辑过的代码,发生的事情就是当你关闭你正在绘制的路径时,你正在关闭 - 所以你得到一条线,而不是一个形状,因为你只有两个点.
解决此问题的一种方法是在点移动时创建路径,但是笔划并填充该路径的副本.例如,这是未经测试的代码,我直接写它
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
secondPoint = firstPoint;
firstPoint = [touch previousLocationInView:self];
currentPoint = [touch locationInView:self];
CGPoint mid1 = midPoint(firstPoint, secondPoint);
CGPoint mid2 = midPoint(currentPoint, firstPoint);
[bezierPath moveToPoint:mid1];
[bezierPath addQuadCurveToPoint:mid2 controlPoint:firstPoint];
// pathToDraw is an UIBezierPath * declared in your class
pathToDraw = [[UIBezierPath bezierPathWithCGPath:bezierPath.CGPath];
[self setNeedsDisplay];
}
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然后你的绘图代码可以:
- (void)drawRect:(CGRect)rect {
UIColor *fillColor = [UIColor redColor];
[fillColor setFill];
UIColor *strokeColor = [UIColor blueColor];
[strokeColor setStroke];
// This closes the copy of your drawing path.
[pathToDraw closePath];
// Stroke the path after filling it so that you can see the outline
[pathToDraw fill]; // this will fill a closed path
[pathToDraw stroke]; // this will stroke the outline of the path.
}
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有一些整理要做touchesEnded,这可以使性能更高,但你明白了.
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