我开始使用XNA框架在C#中编程.我创建了新的解决方案,制作了程序,保存了它.程序正在工作,没有错误.在我打开解决方案的第二天,我在一个文件中遇到了很多错误.代码似乎没问题,这里的评论中有错误:
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using The_Destiny_of_Azureus.Komponenty;
namespace The_Destiny_of_Azureus
{
public class Hra : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
public SpriteBatch spriteBatch;
public int wwidth = 1366;
public int wheight = 768;
Texture2D cursor;
MouseState mouseState;
public Hra()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
protected override void Initialize()
{
graphics.PreferredBackBufferWidth = wwidth;
graphics.PreferredBackBufferHeight = wheight;
graphics.IsFullScreen = false;
graphics.ApplyChanges();
MMenu mmenu = new MMenu(this);
Components.Add(mmenu); //1 error: } expected
public Button ngbutton = new Button(this, new Vector2(64, 258), "NEW GAME"); // Keyword 'this' is not available in the current context
Components.Add(ngbutton); //3 errors:
//Invalid token '(' in class, struct, or interface member declaration,
//Invalid token ')' in class, struct, or interface member declaration
//Microsoft.XNA.Framework.Game.Components is a property but is used like a type
base.Initialize(); //1 error: Method must have a return type
}
protected override void LoadContent() //1 error: Expected class, delegate, enum, interface, or struct
{
spriteBatch = new SpriteBatch(GraphicsDevice); //1 error: Expected class, delegate, enum, interface, or struct
cursor = Content.Load<Texture2D>(@"Textury\cursor");
}
protected override void UnloadContent() //1 error: Expected class, delegate, enum, interface, or struct
{
}
protected override void Update(GameTime gameTime) //1 error: Expected class, delegate, enum, interface, or struct
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
mouseState = Mouse.GetState();
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime) //1 error: Expected class, delegate, enum, interface, or struct
{
GraphicsDevice.Clear(Color.CornflowerBlue);
spriteBatch.Begin();
spriteBatch.Draw(cursor, new Vector2(mouseState.X, mouseState.Y), Color.White); //1 chyba: Expected class, delegate, enum, interface, or struct
spriteBatch.End();
base.Draw(gameTime);
} //1 error: Type or namespace definition, or end-of-file expected
}
}
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错误:
Error } expected 44 35
Error Invalid token '(' in class, struct, or interface member declaration 47 27
Error Invalid token ')' in class, struct, or interface member declaration 47 36
Error Method must have a return type 49 18
Error Expected class, delegate, enum, interface, or struct 53 28
Error Expected class, delegate, enum, interface, or struct 56 31
Error Expected class, delegate, enum, interface, or struct 62 28
Error Expected class, delegate, enum, interface, or struct 68 28
Error Expected class, delegate, enum, interface, or struct 81 28
Error Expected class, delegate, enum, interface, or struct 86 42
Error Type or namespace definition, or end-of-file expected 90 9
Error Keyword 'this' is not available in the current context 46 49
Error 'Microsoft.Xna.Framework.Game.Components' is a 'property' but is used like a 'type' 47 13
Error 'The_Destiny_of_Azureus.Hra.ngbutton' is a 'field' but is used like a 'type' 47 28
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我尝试将整个解决方案发送给我的朋友,他打开了解决方案并且他在此文件中没有错误.
你的问题在这里:
Components.Add(mmenu); //1 error: } expected
public Button ngbutton = new Button(this, new Vector2(64, 258), "NEW GAME"); // Keyword 'this' is not available in the current context
Components.Add(ngbutton); //3 errors:
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该public关键字是无效的局部变量.您要么从类中的成员定义复制并粘贴它,要么只是public错误添加.
错误链源于这样一个事实:编译器认为你错过了一个}结束Initialize而其余的支撑被抛弃了.
你的同事没有办法拥有那些确切的代码并且无法构建它.