All*_*ice 32 c# nullable xml-serialization
我正在序列化这样的类
public MyClass
{
public int? a { get; set; }
public int? b { get; set; }
public int? c { get; set; }
}
Run Code Online (Sandbox Code Playgroud)
所有类型都可以为空,因为我希望在序列化此类对象时存储最少的数据.但是,当它仅使用"a"进行序列化时,我得到以下xml
<MyClass ...>
<a>3</a>
<b xsi:nil="true" />
<c xsi:nil="true" />
</MyClass>
Run Code Online (Sandbox Code Playgroud)
如何将此设置为仅获取非null属性的xml?期望的输出将是
<MyClass ...>
<a>3</a>
</MyClass>
Run Code Online (Sandbox Code Playgroud)
我想排除这些空值,因为会有几个属性,这是存储在数据库中(是的,这不是我的调用)所以我想保持未使用的数据最小.
All*_*ice 33
您忽略了具有规范的特定元素
public MyClass
{
public int? a { get; set; }
[System.Xml.Serialization.XmlIgnore]
public bool aSpecified { get { return this.a != null; } }
public int? b { get; set; }
[System.Xml.Serialization.XmlIgnore]
public bool bSpecified { get { return this.b != null; } }
public int? c { get; set; }
[System.Xml.Serialization.XmlIgnore]
public bool cSpecified { get { return this.c != null; } }
}
Run Code Online (Sandbox Code Playgroud)
{field}指定的属性将通过返回true/false告诉序列化程序是否应该序列化相应的字段.
我想你可以创建一个XmlWriter来过滤掉所有带有xsi:nil属性的元素,并将所有其他调用传递给底层真正的writer.
另一个解决方案:正则表达式来拯救,用于\s+<\w+ xsi:nil="true" \/>从包含 XML 的字符串中删除所有空属性。我同意,这不是最优雅的解决方案,只有在您只需要序列化时才有效。但这就是我今天所需要的,我不想{Foo}Specified为所有可以为空的属性添加属性。
public string ToXml()
{
string result;
var serializer = new XmlSerializer(this.GetType());
using (var writer = new StringWriter())
{
serializer.Serialize(writer, this);
result = writer.ToString();
}
serializer = null;
// Replace all nullable fields, other solution would be to use add PropSpecified property for all properties that are not strings
result = Regex.Replace(result, "\\s+<\\w+ xsi:nil=\"true\" \\/>", string.Empty);
return result;
}
Run Code Online (Sandbox Code Playgroud)
很久以前就有人问过这个问题,即使在 2017 年,它似乎仍然非常相关。这里提出的答案都没有让我满意;所以这是我想出的一个简单的解决方案:
使用正则表达式是关键。由于我们对 XmlSerializer 的行为没有太多控制,因此我们不要尝试阻止它序列化那些可为 null 的值类型。相反,获取序列化输出并使用正则表达式将不需要的元素替换为空字符串。使用的模式(在 C# 中)是:
<\w+\s+\w+:nil="true"(\s+xmlns:\w+="http://www.w3.org/2001/XMLSchema-instance")?\s*/>
Run Code Online (Sandbox Code Playgroud)
这是一个例子:
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
using System.Xml;
using System.Xml.Serialization;
namespace MyNamespace
{
/// <summary>
/// Provides extension methods for XML-related operations.
/// </summary>
public static class XmlSerializerExtension
{
/// <summary>
/// Serializes the specified object and returns the XML document as a string.
/// </summary>
/// <param name="obj">The object to serialize.</param>
/// <param name="namespaces">The <see cref="XmlSerializerNamespaces"/> referenced by the object.</param>
/// <returns>An XML string that represents the serialized object.</returns>
public static string Serialize(this object obj, XmlSerializerNamespaces namespaces = null)
{
var xser = new XmlSerializer(obj.GetType());
var sb = new StringBuilder();
using (var sw = new StringWriter(sb))
{
using (var xtw = new XmlTextWriter(sw))
{
if (namespaces == null)
xser.Serialize(xtw, obj);
else
xser.Serialize(xtw, obj, namespaces);
}
}
return sb.ToString().StripNullableEmptyXmlElements();
}
/// <summary>
/// Removes all empty XML elements that are marked with the nil="true" attribute.
/// </summary>
/// <param name="input">The input for which to replace the content. </param>
/// <param name="compactOutput">true to make the output more compact, if indentation was used; otherwise, false.</param>
/// <returns>A cleansed string.</returns>
public static string StripNullableEmptyXmlElements(this string input, bool compactOutput = false)
{
const RegexOptions OPTIONS =
RegexOptions.Compiled | RegexOptions.IgnoreCase | RegexOptions.IgnorePatternWhitespace | RegexOptions.Multiline;
var result = Regex.Replace(
input,
@"<\w+\s+\w+:nil=""true""(\s+xmlns:\w+=""http://www.w3.org/2001/XMLSchema-instance"")?\s*/>",
string.Empty,
OPTIONS
);
if (compactOutput)
{
var sb = new StringBuilder();
using (var sr = new StringReader(result))
{
string ln;
while ((ln = sr.ReadLine()) != null)
{
if (!string.IsNullOrWhiteSpace(ln))
{
sb.AppendLine(ln);
}
}
}
result = sb.ToString();
}
return result;
}
}
}
Run Code Online (Sandbox Code Playgroud)
我希望这有帮助。